Search Results

Search found 4584 results on 184 pages for 'rebol tutorial'.

Page 66/184 | < Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >

  • Microsoft Access 2010: How to Format Reports

    While Access 2010 provides of multitude of functionality, it is its easy to use nature that is perhaps even more impressive. It comes with an intuitive interface that allows you to take full control after playing around with the program for a bit and becoming acquainted with its features. Still, you may be completely new to the program and are looking for some guidance on how to execute certain tasks. That is what this tutorial intends to do, as we look at a few different options you have when it comes to formatting reports. So, before we jump into formatting a report, let's discuss some of...

    Read the article

  • Make a Geeky Lego Key Holder for Your Home [Quick DIY Project]

    - by Asian Angel
    LEGOs are terrific fun to work with whether you are in a playful mood or working on a personal geeky project. With that in mind the Mini-eco blog has an quick and easy tutorial for making an awesome LEGO key holder for your home or office. The best part about this project is the amount of personalization in colors and/or themes (i.e. Star Wars, Indiana Jones, etc.) that you can bring to it. To get started just visit the blog post linked below… DIY Lego Key Holder [via BoingBoing] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

    Read the article

  • Mapping Object Relationships - QuickStart with NHibernate (Part 3)

    - by BobPalmer
    For this third tutorial, we'll be introducing users new to NHibernat to basic object relationships, starting with a simple many-to-one relationship.  I decided that it would make sense to at least get the readers through some basic relationship mapping (including varieties of parent/child and many to many relationships) before diverging into UI, since most folks are looking for enough to bootstrap themsevles into using NHibernate, and this almost always means some kind of relation between their objects. You can find a link to the article at: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjJmM3c3M3Bnbg&hl=en As always, comments, corrections, and suggestions are appreciated! -Bob

    Read the article

  • YouTube: CoffeeScript Rocks (in NetBeans IDE)

    - by Geertjan
    CoffeeScript is a handy preprocessor for JavaScript, as shown in a quick demo below on YouTube, using the CoffeeScript plugin for NetBeans IDE. Right now, the NetBeans Plugin Portal doesn't have a CoffeeScript plugin for NetBeans IDE 7.4, but not to worry, the NetBeans IDE 7.3 plugin works just fine. http://plugins.netbeans.org/plugin/39007/coffeescript-netbeans Here's a small YouTube clip I made today showing how it all works: Also read this very handy and detailed NetBeans tutorial, on which I based the demo above: https://netbeans.org/kb/docs/web/js-toolkits-jquery.html Related info: http://www.youtube.com/watch?v=QgqVh_KpVKY http://www.ibm.com/developerworks/library/wa-coffee1/ http://blog.sethladd.com/2012/01/vanilla-dart-ftw.html http://api.jquery.com/fadeOut/

    Read the article

  • Terminator Skull Crafted from Dollar Store Parts [Video]

    - by Jason Fitzpatrick
    Earlier this year we shared an Iron Man prop build made from Dollar Store parts. The same Dollar Store tinker is at it again, this time building a Terminator endoskull. James Bruton has a sort of mad tinker knack for finding odds and ends at the Dollar Store and mashing them together into novel creations. In the video below, he shows how he took a pile of random junk from the store (plastic bowls, cheap computer speakers, even the packaging the junk came in) and turned it into a surprisingly polished Terminator skull. Hit up the link below for the build in photo-tutorial format. Dollar Store Terminator Endoskull Build [via Make] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

    Read the article

  • Terminology For Web Development and General Programming/Software?

    - by Zenph
    EDIT: I should clarify. THe particular terms I listed below I fully understand. I also understand w3schools doesn't have the greatest information. These are just examples. I don't expect everybody to understand what an example is, but I hope the majority do. Does anybody have any resources listing terms related to programming and web development, or care to pitch in? Things like: Runtime Build time Framework Library Normalize I'm primarily a PHP developer so anything about that. I really am looking for general terms and specific terms related to web development, PHP, SQL, CSS, HTML. Appreciate any input. Couple I found: http://www.w3schools.com/site/site_glossary.asp http://docs.roxen.com/pike/7.0/tutorial/fundamentals/concepts.xml

    Read the article

  • Is there a way to use a SSH connection to access SMB or UPnP files without setting up a VPN?

    - by Michael Chapman
    What I'm trying to do is set up a SSH key that only gives access to certain directories, for security reasons I don't want it to have full access to my SSH server. I already have the ability to access the directories I need over my local network (right now using SMB, although I also used UPnP for awhile). I need, however, to be able to access those files securely over the internet from both Ubuntu and Windows machines. I'm somewhat new to SSH and not sure what the best approach to solving my problem is. If anyone knows how I can do this or where I can find a detailed tutorial I'd be grateful. And as always if anything is confusing or if there are any comments or corrections please let me know.

    Read the article

  • How to install XAMPP?

    - by Rani.Shemer
    Hi all im a noob on Ubuntu/Linux World, So i need some that give a full tutorial to How to install Xampp from apachefriends.org correctly on Ubuntu 11.10 + all beyond Ubuntu for 32 bit and also 64 bit Desktop Version.. and also i need this: Make a Folder on Your Home Folder and Linked to htdocs from Apache Web Server Make a GUI interface for Xmapp Start Xampp when Ubuntu Boot Up or Start Ubuntu (Note: i ask it for both X86 and X64 so people in the further can see the tutorials) New Data: What i did was i download from apachefriends.org for now and i also what to say that I'm currently running Ubuntu 11.10 X64 bit for Dell Studio 1558 processor intel i3 i will let you know guys which solution was the best, and it is for a Desktop Version of Ubuntu 11.10 (Laptop 15 inch screen ^_^ ) not Server Ubuntu

    Read the article

  • What functionality should I use in OpenGL 2.0?

    - by Jeffrey
    Considering OpenGL 2.1, we all know that glBegin and glEnd are the devil. Should I use only VBO to render 3d primitives (I can't find VAO in that version, weren't there already?)? Should I still use the matrix stack (why not?)? Should I still use glFrustum? Can I take advantage of shaders in GLSL 1.20? Where can I find a tutorial for VBO in OpenGL 2.1 and the "correct" way of programming in it? Also how am I supposed to animate something. Like a cube moving around an object or a player moving in the scene (static vbo data + shader?)? Note: Take your time to answer this question, I'll accept an answer tomorrow.

    Read the article

  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

    Read the article

  • Problems in creating click package for native application

    - by Swordfish90
    Hello everyone I've tried may times to package a native click application mainly following this tutorial: http://notyetthere.org/?p=316 The procedure works and I'm able to execute the binaries both on phones and desktops. The problems start when I install the click package. The application is launched but the game is not working (the "gamefield" is not loaded). The only error message that is given is that versions of localstorages are not compatible (that is impossbile, because it never changed). I suspect that the problem is related to apparmor but I have no proof of that. The source code of the application is available here: https://launchpad.net/ubuntu-netwalk Thank you in advance to everyone...

    Read the article

  • How to stream on Twitch.Tv

    - by John
    Alright so I've had Linux Ubuntu 12.04 for over a year now and I still don't know anything about it. That only thing I can do with it is use the internet. I want to start streaming games that I play on my computer to Twitch.tv., but I don't know how. All of the downloads are only for windows. I found a website that tells you how to do it, but since I know nothing about linux, I can't do it. I haven't been able to get past the first step yet. Can someone please give me a step by step tutorial on how to do it. Please do not think you are being to specific, because I am sure it will help me. The link to the website is this -http://www.creativetux.com/2012/11/streaming-to-twitchtv-with-linux.html

    Read the article

  • Unity3D problem. Bullets fall down instead of flying like they should

    - by user2342080
    I used this tutorial as a reference. http://www.youtube.com/watch?v=3L8eaoyZ0Go My problem is that whenever I play the game, EVERYTHING works but the bullets. It just falls down instead of flying forward. This is the flash version of the game: http://v1k.me/swf/ Can some one help me out? Should I upload the project? This is my "Shoot.js": public var bulletPrefab : Transform; public var bulletSpeed : float = 20; function Update() { if(Input.GetMouseButton(0)) { if(bulletPrefab || bulletSpeed) { var bulletCreate = Instantiate(bulletPrefab, GameObject.Find("SpawnPoint").transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); } } }

    Read the article

  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

    Read the article

  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

    Read the article

  • My page no longer shows up in Google's results for a keyword

    - by user6456
    I have a small website about a commercial product, with a description and tutorial. 2 days ago it was in position 11th in Google search results, without any kind of SEO optimization on my part. Today it's gone. Totally gone - not even in the first 200 results. It's still very high in bing.com and duckduckgo.com. The site is very on topic. It's hosted under domain Keyword.com, and it's about commercial product which addresses the Keyword. How can I know what happened?

    Read the article

  • How can Java be improved so that it no longer needs to perform type erasure? [closed]

    - by user63904
    The official Java tutorial on generics explains type erasure and why it was added to the compiler: When a generic type is instantiated, the compiler translates those types by a technique called type erasure — a process where the compiler removes all information related to type parameters and type arguments within a class or method. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics. This most likely was a pragmatic approach, or perhaps the least painful one. However, now that generics is widely supported across the industry, what can be done in order for us to not need type erasure? Is it feasible with out needing to break backwards compatibility, or if it is feasible, is it practical? Has the last the last statement in the quote above become self referential? That is: "type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform type erasure."

    Read the article

  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

    Read the article

  • How do i stop or turn off the x-server?

    - by Alex
    im trying to do this tutorial: http://wiki.accelereyes.com/wiki/index.php/Installing_CUDA_Under_Ubuntu_10.04 I need the command that would completely stop/turn off the x-server. when i try to install the nvidia developer driver, i get a blue screen telling my Error:cant install with x-server running, please turn it off (something like that). "sudo service gdm stop" worked at the time i guess, (didnt give any errors) but the x-server is still running. is this the command i should be using? thanks for anyhelp!

    Read the article

  • FFmpeg & Installation on phpmyadmin

    - by Vivek
    I am attempting to have an interface in which people can upload music files and listen to them through the site. The biggest problem obviously is that someone who uploads an audio track in mp3 format into Mozilla wouldn't be able to play it back (since MF doesn't support mp3 playback since I'm using jPlayer). I did some research and found out that I could use command line php using FFmpeg to convert the mp3 to ogg or some other supportable format. I believe I understand (a little bit) how command line php works but I was wondering how I could install it onto phpmyadmin on my hosting service? Could anyone link me to a tutorial or care to explain? I tried googling it but I just couldn't find it.

    Read the article

  • Microsoft Access 2010: How to Modify Tables

    As you work with Microsoft Access 2010, it is highly likely that you will run in to times where you need to modify the fields contained within your tables. Luckily, this is a task that is not hard to accomplish, and this tutorial will teach you how to do so. Before you begin modifying tables, you should be aware that there are basically three different ways in which you can affect or control the type of data that enters your fields, which are data types, character limits, and validation rules. We will be taking a look at them today, so let's begin, shall we? Keep in mind that for this tutor...

    Read the article

  • Can I use Visual studio for Python and Django development?

    - by Pankaj Upadhyay
    I have been using Visual Studio for quite some time now, in fact from the VS 2005 version. Right now, I am not only comfortable but addict to using it(VS 2010) for all my development needs. Recently I have been learning Python and Django. In that getting the tutorial tasks up and running with IDLE seems very lame and outdated(I am following the Django Book). Therefore, I downloaded and configured Eclipse & PyDev. Eclipse seems good and fine but needs a bit of learning curve for itself. So, I am looking for a way to configure Visual Studio 2010 for Python and Django development if possible. Please tell me if that's possible and How ?

    Read the article

  • Isometric smooth fog

    - by marcg11
    I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you se I have some king of fog which is acomplished by having a fog matrix which is true (clear terrain) or false (obscure terran). But the result is very chunky. The fog moves as the player moves by tiles but not by pixels. Basically I check for every tile if there is fog, if so I just change the color of that tile: if(scene->fog[i+mapx][j+mapy] == FOG_NONE) { tile_color = 0x666666FF; } I also would like the fog to be smoother, for that I followed this "tutorial" but I haven't managed to work it it out. http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-2-smooth/

    Read the article

  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

    Read the article

< Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >