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  • TTPhotoViewController: How to show small images

    - by Sali
    Hi, I posted this question on Three20 google group but did not get any response. So I thought I try this forum. I am using TTPhotoViewController to display photos. I am following sample code given in Three20 sample project: TTCatalog/PhotoTest1Controller.m. In my case some of the images are less than (320,480). The problem which I am facing is that when my image is 200*300 then TTPhotoViewController re-sizes it to full screen on load which distorts the image. I was wondering if there is a way to tell TTPhotoViewController to display image in its actual size and not to resize it. The only thing which I have changed is viewDidLoad function in PhotoTest1Controller.m. (void)viewDidLoad { self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:@"Photo 1" photos:[NSArray arrayWithObjects:[[[MockPhoto alloc] initWithURL:@"http://test/test.jpg" smallURL:@"http://test/test.jpg" size:CGSizeMake(200, 300) caption:@"This is a caption."] autorelease], nil] photos2:nil] autorelease]; } I will appreciate your help. Thanks

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • strcat() won't exit

    - by Tristan Sebens
    I'm trying to implement a very basic server in C, one part of which is constructing HTTP headers. To do this I have written a class called header_builder, which basically constructs the headers for me. One of the most basic methods of this class is append_header_line, shown below: void append_header_line( const char *line, char *hdr ) { printf("Adding header line\n"); strcat( hdr, line ); printf("Line added. Adding ending.\n"); strcat( hdr, "\r\n" ); printf("Success\n"); } All it's supposed to do is tack the "line" parameter onto the end of the "hdr" parameter, and then add "\r\n" to the end of it all. The problem is that the first strcat call never exits. When I run this code, all it does is say: Adding header line Which means that the following lines never execute, and I can't figure out why. Any thoughts?

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  • TextBox loses text when InvokeRequired == false

    - by Tom
    This is modified code I found on this site. When appending text to a TextBox and InvoveRequired is false the text will display in the box but the next time the function is called and InvokeRequired is true the text string placed by the first call is lost (""). Multiple calls when InvokeRequired is true work as expected. comBox is a type TextBox with multline = true. Any help would be appreciated. public void LogComText(string comText, bool newline) { if (comBox.InvokeRequired) { comBox.BeginInvoke(new Action(delegate { LogComText(comText, newline); })); return; } comBox.AppendText(comText); if (newline) comBox.AppendText(Environment.NewLine); }

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  • how to set layout_weight programmatically for alert dialog button?

    - by Are
    Hi, Iam planing to give create 3 buttons with layout_weight=1, not interested in custom dialog.So I have written below code.It is not working.Always yes button gives me null. Whats wrong in this code? AlertDialog dialog= new AlertDialog.Builder(this).create(); dialog.setIcon(R.drawable.alert_icon); dialog.setTitle("title"); dialog.setMessage("Message"); dialog.setButton(AlertDialog.BUTTON_POSITIVE,"Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { } }); Button yesButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE); Log.w("Button",""+yesButton);//here getting null LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT, 1f); yesButton.setLayoutParams(layoutParams); dialog.show(); Regards, Android developer.

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  • FileNotFoundException when using FileInputStream

    - by user1672817
    I am trying to access a file I have contained in the jar. The beginning of my code is as follows: import java.io.*; import java.net.*; public class intro { public static void main(String[] args) throws IOException{ URL jarUrl = intro.class.getResource("myFile.jar"); File myJar = new File(jarUrl.toString()); FileInputStream fis = new FileInputStream(myjar); } I'm getting the following error: Exception in thread "main" java.io.FileNotFoundException: file:\...myFile.jar (The filename, directory name, or volume label syntax is incorrect) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at intro.main(intro.java:10) It seems to have no problem finding the URL or initializing the file, but I can't get the FileInputStream to work. Does anybody know what I'm doing wrong? Help would be appreciated.

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  • Vim: replacing start and end of a visual char, line or block

    - by gattu marrudu
    I am trying to find a shortcut to place a custom comment sequence on my code, e.g.: /* start of comment blah end of comment /**/ (it is easier to void the comment by just adding a / to the beginning) I would like to do this in Vim by selecting a visual line, block or char and adding '/' characters at the beginning of the block and '/*/' at the end, plus newlines. After selecting some lines (Shift-V) I tried this: '<,'>s/\(.*\)/\/*\r\1\r\/**\// But it adds the comment chars at EACH newline. How can I only apply the substitution at the beginning and end of the selected range? Thanks gm

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  • How to add "loading" screen for UIWebView app each time new page is being loaded?

    - by AragornSG
    I have an app that works with tabs and webview. I already have it setup to refresh the page assigned to a tab each time the item on tabbar is selected. My problem now is that it takes some time to load the page and it's impossible to say if the page being displayed is the old or refreshed one. What I want to do is add a "loading" screen (a simple image) which will be displayed until the refreshed page is loaded. Here is the function I run on each tab tap: - (void) goToPage:(NSString *)sid { NSString *newURL = [NSString stringWithFormat:@"%@/mykingdom.php?sid=%@", appURL, sid]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks!

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  • Tag property null when data binding

    - by rotary_engine
    Can anyone see what is wrong with this? The Tag property is returning null however the Binding for Id property is definately returning an int value. <ListBox ItemsSource="{Binding ElementName=myDomainDataSource, Path=Data}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Id, Mode=OneWay}" /> <HyperlinkButton Content="Edit" Tag="{Binding ElementName=Id, Mode=OneWay}" Click="Edit_Click" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and then... private void Edit_Click(object sender, RoutedEventArgs e) { ContentControl c = sender as ContentControl; // exception - c.Tag is null int id = (int)c.Tag; } The Id property is showing a value on the UI, but doesn't seem to be getting stored in the buttons Tag property.

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  • Two way binding when setter is overriden

    - by Nicolas Goy
    I have an NSTextField bound to some object "zoom" property. In this object's class implementation, I have the following - (void)setZoom:(CGFloat)zoom { _zoom = MAX(0, MIN(10, zoom)); } If I write "-5" in the textfield, setZoom: will be called with "-5" as argument and _zoom will be set to 0. Then problem is that the textfield is not updating itself and it shows "-5" instead of re-reading the property value it has just set. If I do myObject.zoom = -5; in code, the text field will display 0 correctly. I tried to wrap _zoom =... inside willChangeValueForKey/didChangeValueForKey calls but it didn't change anything.

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  • C#: Convert array to use in params with additional parameters

    - by user1805759
    I have a method that takes params. Inside the method another variable shall be added to the output: private void ParamsTest(params object[] objs) { var foo = "hello"; // Invalid: Interpretes objs as single array parameter: Console.WriteLine("{0}, {1}, {2}", foo, objs); } When I call ParamsTest("Hi", "Ho"); I would like to see the output. hello Hi Ho What do I need to do? I can copy foo and objs into a new array and pass that array to WriteLine but is there a more elegant way to force objs to behave as params again? Kind of objs.ToParams()?

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  • Access the camera of a Smartphone using libGDX

    - by PH-zero
    I searched the web, browsed through the libGDX wiki, but without success. My Question: Is there a way, to access the camera of smartphones, let the user take a photo, and then store the image in a Texture-instance? I could imagin something like this: @Override public void onCamTrigger(){ ApplicationType appType = Gdx.app.getType(); switch (appType) { case Android: case iOS: Texture someTexture = new Texture(Gdx.input.getCamera().getImage()); //do something with the Texture instance... someTexture.dispose(); break; default: break; } } Of course this is pure fiction! I know that there's a lot more to this like opening the camera, displaying it, then take a photo etc. . But is there a convenience method like this? If so, how does it work? On Android, i think i could implement it without using any convenience methods offered by libGDX, but i have no idea on how this works on iOS =/

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  • WebUIView is very slow

    - by Shamil
    Hello, I'm building a custom RSS reader app with incorporated feed link view (UIWebView). Using the following code, when the view, containing WebUIView is loaded, it takes about 6 seconds before anything is outputted to the user: -(void)viewDidLoad{ [super viewDidLoad]; NSString *urlString = [[[self appDelegate] currentlySelectedBlogItem]linkUrl]; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [_webview loadRequest:requestObj]; [_webview setScalesPageToFit:YES]; } Any ideas why UIWebView is being so slow? I've checked the URL input, it's clean and what I'd expect it to be. I'm building for iOS 3.0 as base deployment target.

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  • What to log when an exception occurs?

    - by Rune
    public void EatDinner(string appetizer, string mainCourse, string dessert) { try { // Code } catch (Exception ex) { Logger.Log("Error in EatDinner", ex); return; } } When an exception occurs in a specific method, what should I be logging? I see a lot of the above in the code I work with. In these cases, I always have to talk to the person who experienced the error to find out what they were doing, step through the code, and try to reproduce the error. Is there any best practices or ways I can minimize all this extra work? Should I log the parameters in each method like this? Logger.Log("Params: " + appetizer + "," + mainCourse + "," + dessert, ex); Is there a better way to log the current environment? If I do it this way, will I need to write out all this stuff for each method I have in my application? Are there any best practices concerning scenarios like this?

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  • Nested fragments survive screen rotation

    - by ievgen
    I've faced with an issue with Nested Fragments in Android. When I rotate the screen the Nested Fragments survive somehow. I've come up with a sample example to illustrate this issue. public class ParentFragment extends BaseFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_parent, container); } @Override public void onViewCreated(View view, Bundle savedInstanceState) { super.onViewCreated(view, savedInstanceState); getChildFragmentManager() .beginTransaction() .add(getId(), new ParentFragmentChild(), ParentFragmentChild.class.getName()) .commit(); } @Override public void onResume() { super.onResume(); log.verbose("onResume(), numChildFragments: " + getChildFragmentManager().getFragments().size()); } } public class ParentFragmentChild extends BaseFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_child, null); } } BaseFragment just logs method calls. This is what I see when I rotate the screen. When Activity initially appears ParentFragment? onAttach(): ParentFragment{420d0a98 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{420d08d0 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 1 ParentFragmentChild? onResume() Screen rotation #1 ParentFragmentChild? onPause() ParentFragment? onPause() ParentFragment? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onStop() ParentFragment? onStop() ParentFragmentChild? onDestroyView() ParentFragment? onDestroyView() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragment? onDestroy() ParentFragment? onDetach() ParentFragment? onAttach(): ParentFragment{4211bc38 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420f4180 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{42132a08 #1 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 2 ParentFragmentChild? onResume() ParentFragmentChild? onResume() Screen rotation #2 ParentFragmentChild? onPause() ParentFragmentChild? onPause() ParentFragment? onPause() ParentFragment? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onStop() ParentFragmentChild? onStop() ParentFragment? onStop() ParentFragmentChild? onDestroyView() ParentFragmentChild? onDestroyView() ParentFragment? onDestroyView() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragment? onDestroy() ParentFragment? onDetach() ParentFragment? onAttach(): ParentFragment{42122a48 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420ffd48 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420fffa0 #1 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{42101488 #2 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 3 ParentFragmentChild? onResume() ParentFragmentChild? onResume() ParentFragmentChild? onResume() They keep getting multiplied. Does anybody know why is that ?

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  • Objective C: App freezes when using a timer

    - by Chris
    It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer. In my main.m: int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; OutLauncher *theLauncher = [[OutLauncher alloc] init]; NSTimer *theTimer = [theLauncher getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [pool release]; return 0; } The file OutLauncher is being imported into that, which looks like this: - (void)doStuff { NSLog( @"Doing Stuff"); } - (NSTimer *)getTimer{ NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES]; return [theTimer autorelease]; } The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though

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  • Failing faster when URL content is not found, howto

    - by Jam
    I have a thread pool that loops over a bunch of pages and checks to see if some string is there or not. If String is found, or not found response is near instant, however if server is offline or application is not running getting a rejection seems to take seconds How can I change my code to fail faster? for (Thread thread : pool) { thread.start(); } for (Thread thread : pool) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } Here is my run method @Override public void run() { for (Box b : boxes) { try { connection = new URL(b.getUrl()).openConnection(); scanner = new Scanner(connection.getInputStream()); scanner.useDelimiter("\\Z"); content = scanner.next(); if (content.equals("YES")) { } else { System.out.println("\tFAILED ON " + b.getName() + " BAD APPLICATION STATE"); } } catch (Exception ex) { System.out.println("\tFAILED ON " + b.getName() + " BAD APPLICATION STATE"); } } }

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • How to sort an NSMutableArray of objects by a member of its class, that is an int or float

    - by J. Dave
    I have a class (from NSObject) that contains: NSString name int position float speed I then create an array (NSMutableArray) of objects from this class. I would like to then sort the array by the 'speed' value, which is a float. I initially has the float value as an NSNumber and the int as NSInteger, and I was successfully sorting with: [myMutableArray sortUsingFunction:compareSelector context:@selector(position)]; where myMutableArray is my array of objects. here is the function: static int compareSelector(id p1, id p2, void *context) { SEL methodSelector = (SEL)context; id value1 = [p1 performSelector:methodSelector]; id value2 = [p2 performSelector:methodSelector]; return [value1 compare:value2]; } Now that I am using int instead of NSInteger, the above code does not work. Is there a more low-level command that I should be using to execute the sort? Thank!

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • change JPanel after clicking on a button

    - by Fixus
    I'm building simple GUI for my app. I have couple of JPanels. I want to display them depending on action that was performed by clicking on a JButton. How can I disable one JPanel and enable another one ? Couple of details. I have a class with JFrame where I'm building starting gui. Where I have buttons and some text. Clicking on one of the buttons should change the view in this JFrame my button definition JButton btnStart = new JButton("Start"); btnStart.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); btnStart.setBounds(10, 11, 110, 23); contentPane.add(btnStart);

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  • Prevent content with child nodes from being deleted in umbraco

    - by Soldarnal
    I would like to prevent content nodes from being trashed if they have any children. I setup an event handler like so: public class KeepSafeEvents : ApplicationBase { public KeepSafeEvents() { Document.BeforeMoveToTrash += new Document.MoveToTrashEventHandler(Document_BeforeMoveToTrash); } void Document_BeforeMoveToTrash(Document sender, umbraco.cms.businesslogic.MoveToTrashEventArgs e) { if (sender.HasChildren) { e.Cancel = true; } } } However, this doesn't seem to work. I assume it is because the delete process moves the child nodes to trash first before dealing with the parent node (which then has no children). Is there another possible solution? Or am I making a simple mistake above?

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  • NullpointerException Binding not working JSF managed bean.

    - by Nitesh Panchal
    Hello, I created a simple HtmlInputText <h:inputText binding="#{IndexBean.objUIInput}" /> Then in my managed bean, it is :- private UIInput objUIInput; public UIInput getObjUIInput() { objUIInput.setValue("laala"); return objUIInput; } public void setObjUIInput(UIInput objUIInput) { System.out.println("Set!!"); this.objUIInput = objUIInput; } But i always get NullpointerException. Do i need to do anything extra on my JSF page? like we do jsp:usebean setproperty? Please help me.

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  • Getting a Type variable knowing the name of type C#

    - by StuffHappens
    Hello! I'm developing a TypeTranslator class which has a method Type TranslateType(Type type). This method gets a type of an interface and if there's a class of interface name without leading I it creates it, otherwise an exception is raised. Here's some code to clearify what's written before: class Program { interface IAnimal { } class Animal : IAnimal { } void Function() { TypeTranslator typeTranslator = new TypeTranslator(); Assert(typeTranslator.TranslateType(typeof(IAnimal) == typeof(Animal))); } } Is it possible to get what I want? Thank you for your help!

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  • Using Lambda Statements for Event Handlers

    - by lush
    I currently have a page which is declared as follows: public partial class MyPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //snip MyButton.Click += (o, i) => { //snip } } } I've only recently moved to .NET 3.5 from 1.1, so I'm used to writing event handlers outside of the Page_Load. My question is; are there any performance drawbacks or pitfalls I should watch out for when using the lambda method for this? I prefer it, as it's certainly more concise, but I do not want to sacrifice performance to use it. Thanks.

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