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  • Extracting methods body from a class of Java Source Code

    - by Muhammad Asaduzzaman
    Hi, I want to extract method body from a Java Source Code. Suppose I have the following code: public class A{ public void print(){ System.out.println("Print This thing"); System.out.println("Print This thing"); System.out.println("Print This thing"); } } My objective is not to extract the method name (in this case print) but also the bode of the method(In this case the three print statement inside the print method). Can anyone suggest how can I do so? Is their any library available for doing so.

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  • TTPhotoViewController: How to show small images

    - by Sali
    Hi, I posted this question on Three20 google group but did not get any response. So I thought I try this forum. I am using TTPhotoViewController to display photos. I am following sample code given in Three20 sample project: TTCatalog/PhotoTest1Controller.m. In my case some of the images are less than (320,480). The problem which I am facing is that when my image is 200*300 then TTPhotoViewController re-sizes it to full screen on load which distorts the image. I was wondering if there is a way to tell TTPhotoViewController to display image in its actual size and not to resize it. The only thing which I have changed is viewDidLoad function in PhotoTest1Controller.m. (void)viewDidLoad { self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:@"Photo 1" photos:[NSArray arrayWithObjects:[[[MockPhoto alloc] initWithURL:@"http://test/test.jpg" smallURL:@"http://test/test.jpg" size:CGSizeMake(200, 300) caption:@"This is a caption."] autorelease], nil] photos2:nil] autorelease]; } I will appreciate your help. Thanks

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  • Two way binding when setter is overriden

    - by Nicolas Goy
    I have an NSTextField bound to some object "zoom" property. In this object's class implementation, I have the following - (void)setZoom:(CGFloat)zoom { _zoom = MAX(0, MIN(10, zoom)); } If I write "-5" in the textfield, setZoom: will be called with "-5" as argument and _zoom will be set to 0. Then problem is that the textfield is not updating itself and it shows "-5" instead of re-reading the property value it has just set. If I do myObject.zoom = -5; in code, the text field will display 0 correctly. I tried to wrap _zoom =... inside willChangeValueForKey/didChangeValueForKey calls but it didn't change anything.

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  • C#: Convert array to use in params with additional parameters

    - by user1805759
    I have a method that takes params. Inside the method another variable shall be added to the output: private void ParamsTest(params object[] objs) { var foo = "hello"; // Invalid: Interpretes objs as single array parameter: Console.WriteLine("{0}, {1}, {2}", foo, objs); } When I call ParamsTest("Hi", "Ho"); I would like to see the output. hello Hi Ho What do I need to do? I can copy foo and objs into a new array and pass that array to WriteLine but is there a more elegant way to force objs to behave as params again? Kind of objs.ToParams()?

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  • Access the camera of a Smartphone using libGDX

    - by PH-zero
    I searched the web, browsed through the libGDX wiki, but without success. My Question: Is there a way, to access the camera of smartphones, let the user take a photo, and then store the image in a Texture-instance? I could imagin something like this: @Override public void onCamTrigger(){ ApplicationType appType = Gdx.app.getType(); switch (appType) { case Android: case iOS: Texture someTexture = new Texture(Gdx.input.getCamera().getImage()); //do something with the Texture instance... someTexture.dispose(); break; default: break; } } Of course this is pure fiction! I know that there's a lot more to this like opening the camera, displaying it, then take a photo etc. . But is there a convenience method like this? If so, how does it work? On Android, i think i could implement it without using any convenience methods offered by libGDX, but i have no idea on how this works on iOS =/

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  • WebUIView is very slow

    - by Shamil
    Hello, I'm building a custom RSS reader app with incorporated feed link view (UIWebView). Using the following code, when the view, containing WebUIView is loaded, it takes about 6 seconds before anything is outputted to the user: -(void)viewDidLoad{ [super viewDidLoad]; NSString *urlString = [[[self appDelegate] currentlySelectedBlogItem]linkUrl]; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [_webview loadRequest:requestObj]; [_webview setScalesPageToFit:YES]; } Any ideas why UIWebView is being so slow? I've checked the URL input, it's clean and what I'd expect it to be. I'm building for iOS 3.0 as base deployment target.

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  • how to get TabHeader on trigger

    - by CurlyFro
    i have a tabcontrol. i'm trying to pass the tabcontrol as a parameter to figure out the selected tab item so i can get the tab header name. Binding this doesn't seem to work. ideas? <TabControl Background="#FFF9F9F9" Height="650"> <i:Interaction.Triggers> <i:EventTrigger EventName="SelectionChanged"> <n:ExecuteCommandAction Command="{Binding UpdateTabCommand}" Parameter="{Binding this}"/> </i:EventTrigger> </i:Interaction.Triggers> in my viewmodel constructor i have: _updateTabCommand = new ActionCommand< TabControl>(UpdateTab); private method: public void UpdateTab(TabControl tabControl) { var tabItem = (TabItem)tabControl.SelectedItem;

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • How to release audio properly? (AVAudioPlayer)

    - by Aluminum
    Hello everyone! I need help with my iOS application ^^,. I want to know if I'm releasing AVAudioPlayer correctly. MyViewController.h #import <UIKit/UIKit.h> @interface MyViewController : UIViewController { NSString *Path; } - (IBAction)Playsound; @end MyViewController.m #import <AVFoundation/AVAudioPlayer.h> #import "MyViewController.h" @implementation MyViewController AVAudioPlayer *Media; - (IBAction)Playsound { Path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; Media = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:Path] error:NULL]; [Media play]; } - (void)dealloc { [Media release]; [super viewDidUnload]; } @end

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  • I need to add a KeyboardEvent to a movie clip in Flash cs4 AS 3.0

    - by psy-sci
    I have a movieclip called keyCButton that I want to add a keyboardEvent ("C" Key) to. This will play an animation from frames 2-30 with a sound. I have watched a few tutorials but still haven't gotten the correct information to make it work. The following is my code. stage.addEventListener(KeyboardEvent.KEY_DOWN, cNote); function cNote(event:KeyboardEvent):void { if (event.keyCode == Keyboard.SPACE) { keyCButton.gotoAndPlay(2) } } at frame 30 the code tells it to stop and then go back to frame 1 This works for the MouseEvent.CLICK but the KeyboardEvent does nothing.

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  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

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  • __FILE__ In .h what does it resolve to

    - by Pablitorun
    Is there a specification on how the FILE macro will be expanded if it is in a .h? So if I #define MYFILE __FILE__ in foo.h and foo.c #includes "foo.h" void main(){ printf("%s",MYFILE); .... does this output foo.h or foo.c? (Yes I realize this is a stupid example) Sorry for what should be a simple question. The documentation on the web seems conflicting. For what it is worth VS2008 comes back as foo.c which is what I would expect....I think. I am just trying to confirm if this is defined behavior.

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  • Class declaration bug (NoClassDefFoundError caused by ClassNotFoundException)

    - by aladine
    Please advise me what's wrong with this class declaration: ExchEngine.java package engine; public class ExchEngine { public ExchEngine() { } public static void main(String[] args) { ExchEngine engine=new ExchEngine() ; } } When I compile this file, I always get exception: java.lang.NoClassDefFoundError: test_engine/ExchEngine Caused by: java.lang.ClassNotFoundException: test_engine.ExchEngine at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Exception in thread "main" This seems very weird that ExchEngine.java is inside a package and it cannot run itself. Thanks for any help.

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  • Cant free memory.

    - by atch
    In code: int a[3][4] = {1,2,3,4, 5,6,7,8, 9,10,11,12}; template<class T, int row, int col> void invert(T a[row][col]) { T* columns = new T[col]; T* const free_me = columns; for (int i = 0; i < col; ++i) { for (int j = 0; j < row; ++j) { *columns = a[j][i]; ++columns;//SOMETIMES VALUE IS 0 } } delete[] free_me;//I'M GETTING ERROR OF HEAP ABUSE IN THIS LINE } int main(int argc, char* argv[]) { invert<int,3,4>(a); } I've observed that while iterating, value of variable columns equals zero and I think thats the problem. Thanks for your help.

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  • Tag property null when data binding

    - by rotary_engine
    Can anyone see what is wrong with this? The Tag property is returning null however the Binding for Id property is definately returning an int value. <ListBox ItemsSource="{Binding ElementName=myDomainDataSource, Path=Data}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Id, Mode=OneWay}" /> <HyperlinkButton Content="Edit" Tag="{Binding ElementName=Id, Mode=OneWay}" Click="Edit_Click" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and then... private void Edit_Click(object sender, RoutedEventArgs e) { ContentControl c = sender as ContentControl; // exception - c.Tag is null int id = (int)c.Tag; } The Id property is showing a value on the UI, but doesn't seem to be getting stored in the buttons Tag property.

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  • Getting a Type variable knowing the name of type C#

    - by StuffHappens
    Hello! I'm developing a TypeTranslator class which has a method Type TranslateType(Type type). This method gets a type of an interface and if there's a class of interface name without leading I it creates it, otherwise an exception is raised. Here's some code to clearify what's written before: class Program { interface IAnimal { } class Animal : IAnimal { } void Function() { TypeTranslator typeTranslator = new TypeTranslator(); Assert(typeTranslator.TranslateType(typeof(IAnimal) == typeof(Animal))); } } Is it possible to get what I want? Thank you for your help!

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  • Vim: replacing start and end of a visual char, line or block

    - by gattu marrudu
    I am trying to find a shortcut to place a custom comment sequence on my code, e.g.: /* start of comment blah end of comment /**/ (it is easier to void the comment by just adding a / to the beginning) I would like to do this in Vim by selecting a visual line, block or char and adding '/' characters at the beginning of the block and '/*/' at the end, plus newlines. After selecting some lines (Shift-V) I tried this: '<,'>s/\(.*\)/\/*\r\1\r\/**\// But it adds the comment chars at EACH newline. How can I only apply the substitution at the beginning and end of the selected range? Thanks gm

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  • Nested fragments survive screen rotation

    - by ievgen
    I've faced with an issue with Nested Fragments in Android. When I rotate the screen the Nested Fragments survive somehow. I've come up with a sample example to illustrate this issue. public class ParentFragment extends BaseFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_parent, container); } @Override public void onViewCreated(View view, Bundle savedInstanceState) { super.onViewCreated(view, savedInstanceState); getChildFragmentManager() .beginTransaction() .add(getId(), new ParentFragmentChild(), ParentFragmentChild.class.getName()) .commit(); } @Override public void onResume() { super.onResume(); log.verbose("onResume(), numChildFragments: " + getChildFragmentManager().getFragments().size()); } } public class ParentFragmentChild extends BaseFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_child, null); } } BaseFragment just logs method calls. This is what I see when I rotate the screen. When Activity initially appears ParentFragment? onAttach(): ParentFragment{420d0a98 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{420d08d0 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 1 ParentFragmentChild? onResume() Screen rotation #1 ParentFragmentChild? onPause() ParentFragment? onPause() ParentFragment? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onStop() ParentFragment? onStop() ParentFragmentChild? onDestroyView() ParentFragment? onDestroyView() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragment? onDestroy() ParentFragment? onDetach() ParentFragment? onAttach(): ParentFragment{4211bc38 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420f4180 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{42132a08 #1 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 2 ParentFragmentChild? onResume() ParentFragmentChild? onResume() Screen rotation #2 ParentFragmentChild? onPause() ParentFragmentChild? onPause() ParentFragment? onPause() ParentFragment? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onSaveInstanceState() ParentFragmentChild? onStop() ParentFragmentChild? onStop() ParentFragment? onStop() ParentFragmentChild? onDestroyView() ParentFragmentChild? onDestroyView() ParentFragment? onDestroyView() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragmentChild? onDestroy() ParentFragmentChild? onDetach() ParentFragment? onDestroy() ParentFragment? onDetach() ParentFragment? onAttach(): ParentFragment{42122a48 #0 id=0x7f060064} ParentFragment? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420ffd48 #0 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onAttach(): ParentFragmentChild{420fffa0 #1 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragment? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onViewCreated() ParentFragmentChild? onAttach(): ParentFragmentChild{42101488 #2 id=0x7f060064 com.kinoteatr.ua.filmgoer.test.ParentFragmentChild} ParentFragmentChild? onCreate() ParentFragmentChild? onViewCreated() ParentFragment? onResume() ParentFragment? onResume(), numChildFragments: 3 ParentFragmentChild? onResume() ParentFragmentChild? onResume() ParentFragmentChild? onResume() They keep getting multiplied. Does anybody know why is that ?

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  • Objective C: App freezes when using a timer

    - by Chris
    It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer. In my main.m: int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; OutLauncher *theLauncher = [[OutLauncher alloc] init]; NSTimer *theTimer = [theLauncher getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [pool release]; return 0; } The file OutLauncher is being imported into that, which looks like this: - (void)doStuff { NSLog( @"Doing Stuff"); } - (NSTimer *)getTimer{ NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES]; return [theTimer autorelease]; } The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though

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  • how to set layout_weight programmatically for alert dialog button?

    - by Are
    Hi, Iam planing to give create 3 buttons with layout_weight=1, not interested in custom dialog.So I have written below code.It is not working.Always yes button gives me null. Whats wrong in this code? AlertDialog dialog= new AlertDialog.Builder(this).create(); dialog.setIcon(R.drawable.alert_icon); dialog.setTitle("title"); dialog.setMessage("Message"); dialog.setButton(AlertDialog.BUTTON_POSITIVE,"Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface arg0, int arg1) { } }); Button yesButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE); Log.w("Button",""+yesButton);//here getting null LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT, 1f); yesButton.setLayoutParams(layoutParams); dialog.show(); Regards, Android developer.

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  • What to log when an exception occurs?

    - by Rune
    public void EatDinner(string appetizer, string mainCourse, string dessert) { try { // Code } catch (Exception ex) { Logger.Log("Error in EatDinner", ex); return; } } When an exception occurs in a specific method, what should I be logging? I see a lot of the above in the code I work with. In these cases, I always have to talk to the person who experienced the error to find out what they were doing, step through the code, and try to reproduce the error. Is there any best practices or ways I can minimize all this extra work? Should I log the parameters in each method like this? Logger.Log("Params: " + appetizer + "," + mainCourse + "," + dessert, ex); Is there a better way to log the current environment? If I do it this way, will I need to write out all this stuff for each method I have in my application? Are there any best practices concerning scenarios like this?

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  • How to add "loading" screen for UIWebView app each time new page is being loaded?

    - by AragornSG
    I have an app that works with tabs and webview. I already have it setup to refresh the page assigned to a tab each time the item on tabbar is selected. My problem now is that it takes some time to load the page and it's impossible to say if the page being displayed is the old or refreshed one. What I want to do is add a "loading" screen (a simple image) which will be displayed until the refreshed page is loaded. Here is the function I run on each tab tap: - (void) goToPage:(NSString *)sid { NSString *newURL = [NSString stringWithFormat:@"%@/mykingdom.php?sid=%@", appURL, sid]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks!

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  • change JPanel after clicking on a button

    - by Fixus
    I'm building simple GUI for my app. I have couple of JPanels. I want to display them depending on action that was performed by clicking on a JButton. How can I disable one JPanel and enable another one ? Couple of details. I have a class with JFrame where I'm building starting gui. Where I have buttons and some text. Clicking on one of the buttons should change the view in this JFrame my button definition JButton btnStart = new JButton("Start"); btnStart.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); btnStart.setBounds(10, 11, 110, 23); contentPane.add(btnStart);

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  • Failing faster when URL content is not found, howto

    - by Jam
    I have a thread pool that loops over a bunch of pages and checks to see if some string is there or not. If String is found, or not found response is near instant, however if server is offline or application is not running getting a rejection seems to take seconds How can I change my code to fail faster? for (Thread thread : pool) { thread.start(); } for (Thread thread : pool) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } Here is my run method @Override public void run() { for (Box b : boxes) { try { connection = new URL(b.getUrl()).openConnection(); scanner = new Scanner(connection.getInputStream()); scanner.useDelimiter("\\Z"); content = scanner.next(); if (content.equals("YES")) { } else { System.out.println("\tFAILED ON " + b.getName() + " BAD APPLICATION STATE"); } } catch (Exception ex) { System.out.println("\tFAILED ON " + b.getName() + " BAD APPLICATION STATE"); } } }

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  • Prevent content with child nodes from being deleted in umbraco

    - by Soldarnal
    I would like to prevent content nodes from being trashed if they have any children. I setup an event handler like so: public class KeepSafeEvents : ApplicationBase { public KeepSafeEvents() { Document.BeforeMoveToTrash += new Document.MoveToTrashEventHandler(Document_BeforeMoveToTrash); } void Document_BeforeMoveToTrash(Document sender, umbraco.cms.businesslogic.MoveToTrashEventArgs e) { if (sender.HasChildren) { e.Cancel = true; } } } However, this doesn't seem to work. I assume it is because the delete process moves the child nodes to trash first before dealing with the parent node (which then has no children). Is there another possible solution? Or am I making a simple mistake above?

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