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  • How to ignore an exception and continue processing a foreach loop?

    - by Barry Dysert
    I have a test program that is supposed to loop over all the files under C:. It dies when it hits the "Documents and Settings" folder. I'd like to ignore the error and keep looping over the remaining files. The problem is that the exception is thrown in the foreach, so putting a try/catch around the foreach will cause the loop to exit. And putting a try/catch after the foreach never fires (because the exception is thrown in the foreach). Is there any way to ignore the exception and continue processing the loop? Here's the code: static void Main(string[] args) { IEnumerable<string> files = Directory.EnumerateFiles(@"C:\", "*.*", SearchOption.AllDirectories); foreach (string file in files) // Exception occurs when evaluating "file" Console.WriteLine(file); }

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  • Simple Obj-C Memory Management Question

    - by yar
    This is from some sample code from a book // On launch, create a basic window - (void)applicationDidFinishLaunching:(UIApplication *)application { UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[HelloController alloc] init]]; [window addSubview:nav.view]; [window makeKeyAndVisible]; } But a release is never called for window nor for nav. Release should be called since alloc was called, right? If #1 is right, then I would need to store a reference to each of these in an instance variable in order to release them in the dealloc? Perhaps I'm wrong all around...

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  • Render ViewComponent from another component codebehind

    - by George Polevoy
    I'm trying to render a component from withing another component. public override void Render() // ... var block = new Block(); block.Init(EngineContext, Context); block.Render(); // ... } The problem is that Block component can't find it's template. ResourceProcessingException Message: Unable to process resource 'components\CustomReportComponentComponent\default.vm': Resource could not be located I guess, other problems can arise because the component is not properly initialized. Is it possible to initialize a component from within another component's Render method, so it renders just as if called from a .vm?

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  • Add Method to Built In Class

    - by Evorlor
    I am pretty sure this is not doable, but I will go ahead and cross my fingers and ask. I am trying to add a method to a built in class. I want this method to be callable by all of the built in class's subclasses. Specifically: I have a JButton, a JTextPane, and other JComponents. I want to be able to pass in a JDom Element instead of a Rectangle to setBounds(). My current solution is to extend each JComponent subclass with the desired methods, but that is a LOT of duplicate code. Is there a way I can write the following method just one time, and have it callable on all JComponent objects? Or is it required that I extend each subclass individually, and copy and paste the method below? public void setBounds(Element element) { this.setBounds(Integer.parseInt(element.getAttribute( "x").toString()), Integer.parseInt(element .getAttribute("y").toString()), Integer .parseInt(element.getAttribute("width").toString()), Integer.parseInt(element.getAttribute("height") .toString())); }

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  • Simple prime number program - Weird issue with threads C#

    - by Para
    Hi! This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace FirePrime { class Program { static bool[] ThreadsFinished; static bool[] nums; static bool AllThreadsFinished() { bool allThreadsFinished = false; foreach (var threadFinished in ThreadsFinished) { allThreadsFinished &= threadFinished; } return allThreadsFinished; } static bool isPrime(int n) { if (n < 2) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } int d = 3; while (d * d <= n) { if (n % d == 0) { return false; } d += 2; } return true; } static void MarkPrimes(int startNumber,int stopNumber,int ThreadNr) { for (int j = startNumber; j < stopNumber; j++) nums[j] = isPrime(j); lock (typeof(Program)) { ThreadsFinished[ThreadNr] = true; } } static void Main(string[] args) { int nrNums = 100; int nrThreads = 10; //var threadStartNums = new List<int>(); ThreadsFinished = new bool[nrThreads]; nums = new bool[nrNums]; //var nums = new List<bool>(); nums[0] = false; nums[1] = false; for(int i=2;i<nrNums;i++) nums[i] = true; int interval = (int)(nrNums / nrThreads); //threadStartNums.Add(2); //int aux = firstStartNum; //int i = 2; //while (aux < interval) //{ // aux = interval*i; // i=i+1; // threadStartNums.Add(aux); //} int startNum = 0; for (int i = 0; i < nrThreads; i++) { var _thread = new System.Threading.Thread(() => MarkPrimes(startNum, Math.Min(startNum + interval, nrNums), i)); startNum = startNum + interval; //set the thread to run in the background _thread.IsBackground = true; //start our thread _thread.Start(); } while (!AllThreadsFinished()) { Thread.Sleep(1); } for (int i = 0; i < nrNums; i++) if(nums[i]) Console.WriteLine(i); } } } This should be a pretty simple program that is supposed to find and output the first nrNums prime numbers using nrThreads threads working in parallel. So, I just split nrNums into nrThreads equal chunks (well, the last one won't be equal; if nrThreads doesn't divide by nrNums, it will also contain the remainder, of course). I start nrThreads threads. They all test each number in their respective chunk and see if it is prime or not; they mark everything out in a bool array that keeps a tab on all the primes. The threads all turn a specific element in another boolean array ThreadsFinished to true when they finish. Now the weird part begins: The threads never all end. If I debug, I find that ThreadNr is not what I assign to it in the loop but another value. I guess this is normal since the threads execute afterwards and the counter (the variable i) is already increased by then but I cannot understand how to make the code be right. Can anyone help? Thank you in advance. P.S.: I know the algorithm is not very efficient; I am aiming at a solution using the sieve of Eratosthenes also with x given threads. But for now I can't even get this one to work and I haven't found any examples of any implementations of that algorithm anywhere in a language that I can understand.

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  • I need to add a KeyboardEvent to a movie clip in Flash cs4 AS 3.0

    - by psy-sci
    I have a movieclip called keyCButton that I want to add a keyboardEvent ("C" Key) to. This will play an animation from frames 2-30 with a sound. I have watched a few tutorials but still haven't gotten the correct information to make it work. The following is my code. stage.addEventListener(KeyboardEvent.KEY_DOWN, cNote); function cNote(event:KeyboardEvent):void { if (event.keyCode == Keyboard.SPACE) { keyCButton.gotoAndPlay(2) } } at frame 30 the code tells it to stop and then go back to frame 1 This works for the MouseEvent.CLICK but the KeyboardEvent does nothing.

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  • template expressions and visual studio 2005 c++

    - by chris
    I'd like to build the olb3d library with my visual studio 2005 compiler but this failes due to template errors. To be more specific, the following expression seem to be a problem: void function(T u[Lattice::d]) On the website of the project is stated that prpably my compiler is not capable of such complicated template expressions - one should use the gcc 3.4.1. My question is now if there is a way to upgrade my vs c++ compiler so it can handle template expressions on the level as the gcc 3.4.1? Maybe it helps if I get a newer version of visual studio? Cheers C.

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  • TTPhotoViewController: How to show small images

    - by Sali
    Hi, I posted this question on Three20 google group but did not get any response. So I thought I try this forum. I am using TTPhotoViewController to display photos. I am following sample code given in Three20 sample project: TTCatalog/PhotoTest1Controller.m. In my case some of the images are less than (320,480). The problem which I am facing is that when my image is 200*300 then TTPhotoViewController re-sizes it to full screen on load which distorts the image. I was wondering if there is a way to tell TTPhotoViewController to display image in its actual size and not to resize it. The only thing which I have changed is viewDidLoad function in PhotoTest1Controller.m. (void)viewDidLoad { self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:@"Photo 1" photos:[NSArray arrayWithObjects:[[[MockPhoto alloc] initWithURL:@"http://test/test.jpg" smallURL:@"http://test/test.jpg" size:CGSizeMake(200, 300) caption:@"This is a caption."] autorelease], nil] photos2:nil] autorelease]; } I will appreciate your help. Thanks

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • how to get TabHeader on trigger

    - by CurlyFro
    i have a tabcontrol. i'm trying to pass the tabcontrol as a parameter to figure out the selected tab item so i can get the tab header name. Binding this doesn't seem to work. ideas? <TabControl Background="#FFF9F9F9" Height="650"> <i:Interaction.Triggers> <i:EventTrigger EventName="SelectionChanged"> <n:ExecuteCommandAction Command="{Binding UpdateTabCommand}" Parameter="{Binding this}"/> </i:EventTrigger> </i:Interaction.Triggers> in my viewmodel constructor i have: _updateTabCommand = new ActionCommand< TabControl>(UpdateTab); private method: public void UpdateTab(TabControl tabControl) { var tabItem = (TabItem)tabControl.SelectedItem;

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  • Prevent content with child nodes from being deleted in umbraco

    - by Soldarnal
    I would like to prevent content nodes from being trashed if they have any children. I setup an event handler like so: public class KeepSafeEvents : ApplicationBase { public KeepSafeEvents() { Document.BeforeMoveToTrash += new Document.MoveToTrashEventHandler(Document_BeforeMoveToTrash); } void Document_BeforeMoveToTrash(Document sender, umbraco.cms.businesslogic.MoveToTrashEventArgs e) { if (sender.HasChildren) { e.Cancel = true; } } } However, this doesn't seem to work. I assume it is because the delete process moves the child nodes to trash first before dealing with the parent node (which then has no children). Is there another possible solution? Or am I making a simple mistake above?

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • Global list in C/gtk+

    - by sterh
    Hello, I need in global list in my gtk+ application, i use for it GList: For example: I have structure: typedef struct _data { Glist list; }Data; I want to use one copy of the list in the whole program: I have a function bulid my list: gboolean build_list() { Data->list = g_list_append(mw->a, "First "); Data->list = g_list_append(mw->a, "Second "); Data->list = g_list_append(mw->a, "Third "); g_list_foreach(Data->list, (GFunc)printf, NULL); } After calling this function to display all items in the list. zbut when i try to make it in another function - for example: void foreach() { g_list_foreach(Data->list, (GFunc)printf, NULL); } I see error in gdb: *Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7335700 (LWP 5364)] 0xb765a7d7 in strchrnul () from /lib/i686/cmov/libc.so.6 * How can i create global list in my application? Thank you.

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  • Virtual methods as Comp function to sort

    - by wilsongoncalo.mp
    Hello everyone! I'm new to C++ and i'm trying to use std::sort function to sort a vector of Solutions. The code is something like this (solution list is a *vector): void SolutionSet::sort(Comparator &comparator) { std::sort(solutionsList_->begin(), solutionsList_->end(), &comparator::compare); } The comparator param is a Comparator´s child class instance , and the compare method is virtual at Comparator class and implemented by all Comparator's child classes. And i want to use that function as a comparator function at std:sort(). Is this possible? If it is, can someone tell me how? Because with the previous code, it doesn't work. If i've not made myself clear, please just ask! Thank you guys!

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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • AS3IsoLib New IsoSprite

    - by KoopaTroopa
    I'm following a guide (http://www.jsparrowhawk.com/blog/?p=75) on how to use the As3IsoLib library. It seems his examples are a little erroneous at times. I'm at the part of creating a sprite, assigning it an image and then rendering. When I test my application I get my box and grid but not the sprite. var mySprite:IsoSprite; mySprite = new IsoSprite(); mySprite.setSize(40, 40, 0); mySprite.moveTo(120, 40, 0); scene.addChild(mySprite); var myImgLoader:Loader = new Loader(); var myImgURL:URLRequest = new URLRequest("http://www.jsparrowhawk.com/blog/wp-content/uploads/2011/10/as3isolib_styling_6b.jpg"); myImgLoader.load(myImgURL); myImgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadComplete); function imgLoadComplete(e:Event):void { var myImg:Bitmap = new Bitmap(e.target.content.bitmapData); mySprite.sprites = [myImg]; scene.render(); }

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  • Two way binding when setter is overriden

    - by Nicolas Goy
    I have an NSTextField bound to some object "zoom" property. In this object's class implementation, I have the following - (void)setZoom:(CGFloat)zoom { _zoom = MAX(0, MIN(10, zoom)); } If I write "-5" in the textfield, setZoom: will be called with "-5" as argument and _zoom will be set to 0. Then problem is that the textfield is not updating itself and it shows "-5" instead of re-reading the property value it has just set. If I do myObject.zoom = -5; in code, the text field will display 0 correctly. I tried to wrap _zoom =... inside willChangeValueForKey/didChangeValueForKey calls but it didn't change anything.

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  • Reusing a vector in C++

    - by Bobby
    I have a vector declared as a global variable that I need to be able to reuse. For example, I am reading multiple files of data, parsing the data to create objects that are then stored in a vector. vector<Object> objVector(100); void main() { while(THERE_ARE_MORE_FILES_TO_READ) { // Pseudocode ReadFile(); ParseFileIntoVector(); ProcessObjectsInVector(); /* Here I want to 'reset' the vector to 100 empty objects again */ } } Can I reset the vector to be "vector objVector(100)" since it was initially allocated on the stack? If I do "objVector.clear()", it removes all 100 objects and I would have a vector with a size of 0. I need it to be a size of 100 at the start of every loop.

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • Unreachable, existing variable

    - by Oden
    I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error. <mx:Script> <![CDATA[ import flash.utils.setInterval; import mx.controls.Alert; [Bindable] public var MyInt:int = 500; setInterval(function():void{ ++MyInt; },1000); ]]> </mx:Script> I have a label where the value of MyInt gets visible, the bind works perfect, i've tested it several ways, and i i create a button it grows the number, but if i use the setInterval function i get an error: Access of undefined property myInt. Why? What does cause this? Please explain it, so I can avoid errors like this. Thanks

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  • Tag property null when data binding

    - by rotary_engine
    Can anyone see what is wrong with this? The Tag property is returning null however the Binding for Id property is definately returning an int value. <ListBox ItemsSource="{Binding ElementName=myDomainDataSource, Path=Data}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Id, Mode=OneWay}" /> <HyperlinkButton Content="Edit" Tag="{Binding ElementName=Id, Mode=OneWay}" Click="Edit_Click" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and then... private void Edit_Click(object sender, RoutedEventArgs e) { ContentControl c = sender as ContentControl; // exception - c.Tag is null int id = (int)c.Tag; } The Id property is showing a value on the UI, but doesn't seem to be getting stored in the buttons Tag property.

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  • How to sort an NSMutableArray of objects by a member of its class, that is an int or float

    - by J. Dave
    I have a class (from NSObject) that contains: NSString name int position float speed I then create an array (NSMutableArray) of objects from this class. I would like to then sort the array by the 'speed' value, which is a float. I initially has the float value as an NSNumber and the int as NSInteger, and I was successfully sorting with: [myMutableArray sortUsingFunction:compareSelector context:@selector(position)]; where myMutableArray is my array of objects. here is the function: static int compareSelector(id p1, id p2, void *context) { SEL methodSelector = (SEL)context; id value1 = [p1 performSelector:methodSelector]; id value2 = [p2 performSelector:methodSelector]; return [value1 compare:value2]; } Now that I am using int instead of NSInteger, the above code does not work. Is there a more low-level command that I should be using to execute the sort? Thank!

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  • Class declaration bug (NoClassDefFoundError caused by ClassNotFoundException)

    - by aladine
    Please advise me what's wrong with this class declaration: ExchEngine.java package engine; public class ExchEngine { public ExchEngine() { } public static void main(String[] args) { ExchEngine engine=new ExchEngine() ; } } When I compile this file, I always get exception: java.lang.NoClassDefFoundError: test_engine/ExchEngine Caused by: java.lang.ClassNotFoundException: test_engine.ExchEngine at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Exception in thread "main" This seems very weird that ExchEngine.java is inside a package and it cannot run itself. Thanks for any help.

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  • Login screen using user custom control

    - by Mocco
    Hi, I have followed some advices I got here today and would need a bit more help now: I have an user control with login logic. In mainForm I am using this: private void Form1_Load(object sender, EventArgs e) { LoginScreen login = new MainMenu(); login.Parent = this; login.Dock = DockStyle.Fill; login.Show(); } But I guess it is not modal and thus does not stop the original Form application. Sure I would need the main Form to do not continue until the login form is closed (and login sucessfull). Would using an event correct? Let login object to raise an event that login was successfull and let the MainForm handle it - run the app?

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