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  • LMDE detects a wireless card, but can't use it

    - by Davidos
    LMDE can see my wireless card, and correctly identifies it, but it refuses to let me turn it on through the shiny graphical interface. Is there a way to use the non-shiny terminal to turn on my wireless? One small tidbit I noticed was the stated version; it says the version is 00. I believe that's hexadecimal for 0, which may indicate something screwy with the software. It would be nice if someone could tell me how to figure out how to solve this kind of problem in the future. *-network DISABLED description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:09:00.0 logical name: wlan0 version: 00 serial: 91:e3:7b:0d:a3:a9 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn driverversion=3.0.0-1-amd64 firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:43 memory:e1d00000-e1d01fff I've tested multiple other network managers, and none of them work. W ireless switch is on, I'm sure it's a driver problem.

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  • Get 5.1 surround sound from computer through a VCR config?

    - by Wedding Nails
    I'm posting to see if my idea of this setup is right and can be done. I currently have the following "equipment": a JVC VCR -quite old-, which has built in surround sound (aka it has several speaker outputs, which I believe is 5.1 and are connected to several speakers that are in every corner of the room), a computer with SPDIF optical output and a new flat screen TV (with built in HDMI). I want the computer to take advantage of the VCR's surround system (all the speakers in the room) in order to play mainly music and video always with all the speakers (5.1) and with the maximum sound quality. Currently, the computer plays sound only through the front speaker (I connect one output to the on board pc audio input) and the quality is really bad. As a side note, the computer video runs with S-video (old school), and the picture quality as you would imagine, is really bad with the new big LCD screen. My main goals are: to upgrade the picture with a new video card which would support HDMI (my tv has HDMI). to buy a SPDIF optical cable, connect one end to the VCR SPDIF input and the other end to the PC output This is theoretically what I've researched so far, and I came out with several questions: in this case, with the SPDIF cable connected, and all the configurations done in windows allowing the 5.1, will I get every content I play "converted" or played through all of my speakers? (I read this forum post). I already know that in order for this setup to play from all the speakers, the content/audio source has to be 5.1. but my question is, if there is a way to play from all of the speakers no matter what type of content I'm playing (that's why I said conversion there) I already know that HDMI cables carry digital sound. Is there a way I can only use said HDMI cord to the tv, and get sound through the VCR? (I'm not too sure about this, I would have to disable the TVs speakers and use the VCR surround as default, but I have no clue wether this can be done or not). Update: The ultimate question is, do I really have to rely on "sound virtualization" technology to get sound from all the speakers, no matter what content I play? (do I require a newer sound card, like a creative soundblaster with said technology?) Thanks!

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  • Nvidia GTS 360M in Asus laptop shuts off when gaming on external display

    - by mr odus
    I have had this problem on my Asus G51j Intel I5, Nvidia GTS360M graphics card. Just updated the drivers to latest off Nvidias site. Most games I play, If I hook it up through an external monitor(this happens whether it's HDMI or VGA). The laptop hard shuts down after about 20 minutes, give or take. This tends to happen on more graphically intense games like Call of dutys, bioshock. I'm running Windows 7, latest nvidia drivers. Games work fine on my laptops screen, and Movies, general computing work fine on the external displays. The laptop always sits on a cooling pad and the latest time was in front of my AC unit, I ran heatfan or whatever the heat tracking software was, and my temperatures were normal through a shut down. This has been happening for the life of the laptop. I dont play very many games, and even fewer on an external monitor, so this issue doesnt come up much Is it possible I have a faulty graphics card? Is there anything else I can try?

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  • Windows Bluescreen - atikmpag.sys

    - by Mochan
    Information Name: atikmpag.sys bluescreen (BSOD or BlueScreen of Death) Error code: 0x00000116 Appears when: Playing games, watching videos Can be reproduced: Yes Cause: Graphics Card is the main assumption System Specifications Before we begin - I will inform you of my specifications. OS: Windows 7 x64 Home Edition Model: Dell Inspiron 15R Special Edition (aka Inspiron 7520) (Add 2GB of RAM to the model linked) Hard Drive: 1TB CPU: Intel Quad-Core i7 Sandy Bridge (I think) Processor at 2.10GHz (I think it can be clocked to 3GHz?) RAM: 6GB (I think 1 x 4GB and 1 x 2GB) Display: 15.6" HD (1366x768) Graphics: AMD Radeon HD 7500M 2GB Details So now that you know some basics about my computer, I'll get to the problem. Being an Ubuntu user I hardly use Windows, but occasionally I do. Like to run Skyrim and other games incompatible with Linux and WINE. The new Sims 3 Seasons patch is also now not supported. When playing these two games and other ones, theoretically. I have also heard others saying that while watching HD movies and video series it also happens. While watching the bluescreen as it happens, I see it is the 'atikmpag.sys' error. I have not installed much and nothing significant. I think I have downloaded Skyrim, Firefox and The Sims 3. I haven't done much more... since Ubuntu is definitely the best in comparison! (No hate, just a joke :P). I can reproduce it easily (just by running a game for less than a minute). It is always there each time, but it's never at a specific time or anything. So far I have found that it may be caused by lack of power to the graphics card, or it may be damaged or fried. Since I've had the computer for a mere 4 months (and have had other problems with it also). I have contacted Dell but they are useless beyond belief. Anyone with any information, solutions or details are encouraged to share your knowledge, as it would be immensely appreciated.

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  • FMOD surround sound openframeworks

    - by user1449425
    Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file using libsndfilerecorder and then playing it back and moving it in surround. However I want to have 8 layers of looping audio that I can record and replace one layer at a time in a live show. I get a lot of problems as soon as I have more than 1 layer. The first part of my question relates to the FMOD 3D modes, it is listener relative, so I have to define the position of my listener for every sound (I would prefer to have head relative mode but I cannot make this work at all. Again this works fine when I am using a single player but with multiple players only the last listener I update actually works. The main problem I have is that when I use multiple players I get distortion, and often a mix of other currently playing sounds (even when the microphone cannot hear them) in my new recordings. Is there an incompatability with libsndfilerecorder and FMOD? Here I initialise the players for (int i=0; i<CHANNEL_COUNT; i++) { lvelocity[i].set(1, 1, 1); lup[i].set(0, 1, 0); lforward[i].set(0, 0, 1); lposition[i].set(0, 0, 0); sposition[i].set(3, 3, 2); svelocity[i].set(1, 1, 1); //player[1].initializeFmod(); //player[i].loadSound( "1.wav" ); player[i].setVolume(0.75); player[i].setMultiPlay(true); player[i].play(); setupHold[i]==false; recording[i]=false; channelHasFile[i]=false; settingOsc[i]=false; } When I am recording I unload the file and make sure the positions of the player that is not loaded are not updating. void fmodApp::recordingStart( int recordingId ){ if (recording[recordingId]==false) { setupHold[recordingId]=true; //this stops the position updating cout<<"Start recording Channel " + ofToString(recordingId+1)+" setup hold is true \n"; pt=getDateName() +".wav"; player[recordingId].stop(); player[recordingId].unloadSound(); audioRecorder.setup(pt); audioRecorder.setFormat(SF_FORMAT_WAV | SF_FORMAT_PCM_16); recording[recordingId]=true; //this starts the libSndFIleRecorder } else { cout<<"Channel" + ofToString(recordingId+1)+" is already recording \n"; } } And I stop the recording like this. void fmodApp::recordingEnd( int recordingId ){ if (recording[recordingId]=true) { recording[recordingId]=false; cout<<"Stop recording" + ofToString(recordingId+1)+" \n"; audioRecorder.finalize(); audioRecorder.close(); player[recordingId].loadSound(pt); setupHold[recordingId]=false; channelHasFile[recordingId]=true; cout<< "File recorded channel " + ofToString(recordingId+1) + " file is called " + pt + "\n"; } else { cout << "Sorry track" + ofToString(recordingId+1) + "is not recording"; } } I am careful not to interrupt the updating process but I cannot see where I am going wrong. Many Thanks

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  • How I can fix the "Display Driver has stopped responding and has recovered"?

    - by Vitor Rangel
    I'm using a GeForce GTX 580, with Windows 7 64-bit. The driver version of the GTX is 301.42. The problem happens after a few minutes, when I'm playing specifc games. It won't happen in all games - And I don't have any idea why these games doesn't work. The games that doesn't work: Battlefield 3, Civilization V, Sniper Elite V2. The games that work: Mass Effect 3, Crysis 2, Team Fortress 2, Left 4 Dead 2, Skyrim, L.A. Noire. As you can see, it's not a problem of "The games that demand more stop working". I've tryed updating the driver of the graphics-card, the bios of the motherboard, even formated my computer (It was needing it) and instaled every driver in the last version possible. This problem happens since I bought my graphics-card, 6 months ago. After a few minutes, from 10 to 20, the pixels in the monitor become strange, with random colors and effects, like it was broken. Then, everything goes black, and the message appears "Display Driver has stopped responding and has recovered". After that, I need to close the game and start again. I am not overclocking, and my temperature never goes higher than 70ºC.

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Why is it necessary to install EFI/rEFInd/UEFI/... on a SD Card since the Macbook Pro seems to already have it?

    - by user170794
    Dear askubuntu members, I own a Macbook Pro (late 2009) and when I boot the laptop and hold the alt key meanwhile, there is a EFI screen, so EFI is installed on... the firmware? I had a few troubles with my hard disk, so I had to change it, but I haven't installed OS X, I have only installed Ubuntu and still the EFI screen is there which is surely a good thing. As the new hard disk is making troubles again, I am using Puppy Linux, booting from a CD each time, which is unconfortable. So I am trying to have Ubuntu installed on a SD Card. After having spent many months on the internet grabing informations anywhere I can and trying several things, I applied this method: http://www.weihermueller.de/mac/ I succeeded in making one SD Card recognizable by the EFI of my laptop (holding alt key @ boot), but nothing installed on it yet as I fear to lose the recognizable-by-EFI part. I haven't succeded in producing the same result on another SD Card. I have a bootable USB key of Ubuntu (yipee) which works like a live CD, made with the help of Universal Linux UDF Creator, found there: http://www.pendrivelinux.com/universal-usb-installer-easy-as-1-2-3/ on which I have put Ubuntu 13.04 64bit, retrieved from the official deposits. Eventhough I have to add the "nouveau.noaccel=1" option to the grub command line launching Linux, it works (yipee again) properly as a live cd. When installing Ubuntu I come across the "where do I wanna put Ubuntu" window, I partition another SD Card in: the EFI part (40MB) the Linux part (15GB< <16GB) The installation works fine and finishes with no problem. But at the reboot, the SD Card where Linux is installed is not recognized by the EFI, the icons are : the CD (Puppy Linux), the USB stick (from Linux UDF Creator), the hard drive (the formerly-working Ubuntu 12) but no fourth icon of the SD Card whatsoever. As the title of this thread suggests, I am wondering: why there is a need for EFI to be installed on the SD Card since EFI seems to be on my laptop anyway? why EFI has to be on a different partition than the Linux's one? How do both parts communicate? why the EFI part on the SD Card made with the help of the live-USB key isn't recognized? on the EFI partition, there is a folder named "EFI" which contains another folder named "ubuntu" which contains a file named "grubx64.efi", why is there a thing called grub? Is it the Linux's grub where one can chose either to boot, to boot in safe mode, etc.? Thank you for your patience, looking forward for any kind of answer, Julien

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  • Fedora 12 Wireless problems (Intel Wireless 4965AGN Card)

    - by Ninefingers
    Hi All, I'm having an interesting experience with my wireless card at the moment. Basically, it does like this: I connect to the local wireless network (netgear router) It works, briefly, allowing me to browse a webpage or maybe two, if I'm lucky. It then stops working / sending any packets, whilst reported still connected. Now, me being me I've had a look to see what I can find. wpa_supplicant.log looks like this: Trying to associate with valid_mac:a2:30 (SSID='vennardwireless' freq=2462 MHz) Associated with valid_mac:a2:30 WPA: Key negotiation completed with valid_mac:a2:30 [PTK=CCMP GTK=TKIP] CTRL-EVENT-CONNECTED - Connection to valid_mac:a2:30 completed (reauth) [id=0 id_str=] CTRL-EVENT-DISCONNECTED - Disconnect event - remove keys So that's working fine. dmesg | grep "*iwl*" spits out this: iwlagn: Intel(R) Wireless WiFi Link AGN driver for Linux, 1.3.27kds iwlagn: Copyright(c) 2003-2009 Intel Corporation iwlagn 0000:03:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 iwlagn 0000:03:00.0: setting latency timer to 64 iwlagn 0000:03:00.0: Detected Intel Wireless WiFi Link 4965AGN REV=0x4 iwlagn 0000:03:00.0: Tunable channels: 13 802.11bg, 19 802.11a channels iwlagn 0000:03:00.0: irq 32 for MSI/MSI-X phy0: Selected rate control algorithm 'iwl-agn-rs' iwlagn 0000:03:00.0: firmware: requesting iwlwifi-4965-2.ucode iwlagn 0000:03:00.0: loaded firmware version 228.61.2.24 Registered led device: iwl-phy0::radio Registered led device: iwl-phy0::assoc Registered led device: iwl-phy0::RX Registered led device: iwl-phy0::TX iwlagn 0000:03:00.0: iwl_tx_agg_start on ra = 00:24:b2:32:a3:30 tid = 0 iwlagn 0000:03:00.0: iwl_tx_agg_start on ra = 00:24:b2:32:a3:30 tid = 0 So that's working too. I can also ping 192.168.0.1 -I wlan0 and arping 192.168.0.1 -I wlan0 the router until the network falls over. uname -r:2.6.32.10-90.fc12.x86_64. Laptop is a Core2 Duo (2Ghz) with 3GB RAM. Other symptoms I've noticed are that wireshark freezes when I capture on the "broken" interface until I disconnect. Am using networkmanager as per normal. Stupidly, I can connect to the same router via eth0/a cat6 cable just fine. Everyone else can connect to the AP fine (from Windows). Yes, I'm sat right next to it and not trying to access a hotspot the other side of the world. Any ideas? Is this a broken update? (I intend to reboot and test an older kernel later)? Anyone else come across this? Edit: iwconfig wlan0 rate auto is the settings I'm using for rates. Also, according to networkmanager the network is still connected. Thanks for any pointers / advice.

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  • Windows 8, NVIDIA graphics recognition fails

    - by Roy Grubb
    I just installed Windows 8 Pro OEM 64-bit (clean install) and it won't properly recognize my graphics adapter. When I installed Win8, it automatically installed the BasicDisplay.sys driver dated 6/21/2006. 6.2.9200.16384 (win8_rtm.120725-1247). Hardware - Mobo:MSi G41M-P33 Combo CPU:Intel CoreDuo 6600 Graphics:NVIDIA GeForce 9400GT *OS* - Windows 8 Pro 64-bit OEM The graphics adapter worked fine in Windows XP. The PC is a generic box, bought locally and its mobo failed recently, so I replaced it with the G41M. Microsoft wouldn't let me re-activate Windows XP with a different mobo, so I installed Win8, which appears to work except as described next. Win8 only partially recognizes the graphics adapter and won't allow NVIDIA latest driver installer to see that it's an NVIDIA card. As a result, OpenGL doesn't work, and this is needed by the software I most use. Other than that the graphics look OK. When I say 'partially recognizes', I mean that via the Control Panel, I can see that the adapter is described as NVIDIA, but the driver remains stuck at Microsoft Basic Display Adapter no matter what I try, including "Update driver..." in adapter properties. Display Screen Resolution Advanced Settings Adapter shows: Adapter Type: Microsoft Basic Display Adapter Chip Type: NVIDIA DAC Type: NVIDIA Corporation Bios Information: G27 Board - p381n17 Don't know what this means ... no mention of 9400GT Total Available Graphics Memory: 256 MB Dedicated Video Memory: 0 MB In fact the adapter has 512MB on-board video memory. System Video Memory: 0 MB Shared System Memory: 256 MB And Control Panel Device Manager Display adapters just shows Microsoft Basic Display Adapter. No other graphics adapter, and no unknown device or yellow question mark. What I have tried so far: 1. Cleared CMOS and reset. Updated BIOS and all mobo drivers as follows: 1st I used Driver Reviver to see if any driver updates were required. It found some but I didn't use that to get the drivers. Then I switched to MSi's own mobo driver utility Live Update 5. This also showed the board needed to update several so I used it to fetch the new drivers. After that it showed that everything was up to date and I checked with Driver Reviver again, which also reported no drivers now needed updating. Rebooted. Went to the NVIDIA site to get the latest graphics adapter driver. Their auto-detect "Option 2: Automatically find drivers for my NVIDIA products" said "The NVIDIA Smart Scan was unable to evaluate your system hardware. Please use Option 1 to manually find drivers for your NVIDIA products." So I downloaded 310.70-desktop-win8-win7-winvista-64bit-international-whql.exe, which lists 9400 GT under supported products, but when I run it, it says: "NVIDIA Installer cannot continue This graphics driver could not find compatible graphics hardware." Connected the display to the on-board Intel graphics (G41 Intel Express), removed the NVIDIA card and rebooted, changed to internal graphics in CMOS. Again it installs the MS Basic Display Adapter, and can't properly run my s/w that needs OpenGL. It runs on other machines with Intel Express graphics (WinXP and 7) Shut down and pulled out the power cord. Held start button to discharge all capacitors. Removed and re-inserted NVIDIA adapter in PCI-E slot and made sure properly seated. Connected the monitor to the card, screwed plug to socket. Reconnected power cord. Started and checked in BIOS that Primary Graphics Adapter was set to PCI-E. Started Windows. Uninstalled MS Basic Display Adapter in Device Manager. Screen blanks briefly, reappears. No Graphics adapter entry was then visible in Device Manager. Restarted PC. MS Basic Display Adapter Visible again in Device Manager. Clicked in Device Manager View Show hidden devices. No other graphics adapter appears, no unknown devices. Rebooted. Tried Scan for Hardware changes. None detected. Tried right-click on MS Basic Display Adapter Properties Driver Update Driver... Search automatically. It replied that it had determined driver was up to date. I checked that there were no graphic driver-related entries in Programs and Features that I could delete (none). Searched for any other drivers with nvidia in their name and deleted them, just keeping the 306.97 installer exe file. Did a Windows Update. Ran GPU-Z which shows (main items): Microsoft Basic Display Adapter GPU G72 BIOS 5.72.22.76.88 Device ID 10DE - 01D5 DDR2 Bus Width 32 Bit Memory size 64MB Driver Version nvlddmkm 6.2.9200.16384 (ForceWare 0.00) / Win8 64 NVIDIA SLI Unknown in the drop-down at the foot, "Microsoft Basic Display Adapter" is the only option If I swap hard disks in that machine to one with a Ubuntu 10.4 installation (originally installed on the same PC), lspci shows "VGA compatible controller as NVIDIA Corporation Device 01d5 (rev a1) (prog-if 00 [VGA controller])" and "kernel driver in use: nvidia" I'm out of ideas for new things to try and would be really grateful of suggestions. Thanks!

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  • Wirelss card not being detected in backtrack 5

    - by Jesse Nelson
    I just installed backtrack 5 and I am unable to detect my wireless card. iwconfig doesn't list my interface. I can see that the hardware is present in lspci -vnn (see below) but I can't get the interface detected. I have tried to reinstall the compat-wireless package but I get errors during the build (see below) I have done a ton of researching and I keep hitting a brick wall, mostly because the wiki for backtrack is down and I can't find any good resources. Does anyone know how to fix the issue? Also, does anyone no how I can scan the hardware to determine what NIC is assigning my interface? If I can figure out the interface name I think I can set it up manually by putting up the link and using wireless-tools to manually configure the connection, this is what I had to do in arch on my mac. As stated the wiki for backtrack is down and I can't find any help on the issue. I tried to do the full kernel upgrade suggested in my software update but after the update was complete and I logged back in I had a new log in manager and the only thing I was able to log into was window managers. However, after this update my wireless was working fine. Please help I am new to Linux and the wiki is down, I have nowhere else to turn. Forgot to mention I am using the KDE version, not Gnome. Thanks in advance for any help or support. Attempt at make: root@bt:/usr/src/compat-wireless-3.3-rc1-2# make /usr/src/compat-wireless-3.3-rc1-2/config.mk:254: "WARNING: CONFIG_CFG80211_WEXT will be deactivated or not working because kernel was compiled with CONFIG_WIRELESS_EXT=n. Tools using wext interface like iwconfig will not work. To activate it build your kernel e.g. with CONFIG_LIBIPW=m." make -C /lib/modules/2.6.38/build M=/usr/src/compat-wireless-3.3-rc1-2 modules make: *** /lib/modules/2.6.38/build: No such file or directory. Stop. make: *** [modules] Error 2 lspci output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn -i net lspci: I/O error at net, line 0 root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn 02:00.0 Network controller [0280]: Atheros Communications Inc. Device [168c:0032] (rev ff) (prog-if ff) !!! Unknown header type 7f ( This is the problem but I can't find the solution) Kernel modules: ath9k iwconfig output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

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  • How to set notification sound volume programatically?

    - by Vitalii Korsakov
    I have this method in my main activity private void beep() { AudioManager manager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); manager.setStreamVolume(AudioManager.STREAM_NOTIFICATION, 0, AudioManager.FLAG_SHOW_UI + AudioManager.FLAG_PLAY_SOUND); Uri notification = RingtoneManager .getDefaultUri(RingtoneManager.TYPE_NOTIFICATION); Ringtone r = RingtoneManager.getRingtone(getApplicationContext(), notification); r.play(); } As I understand, notification sound volume should be regulated by STREAM_NOTIFICATION. But notification always plays with the same volume despite that volume number in setStreamVolume method. Why is that?

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  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • Android: Playing sound when button clicked?

    - by gazeebo
    Hi all, I'm trying to play a sound file when a button is clicked but keeps getting an error. The error is "The method create(Context, int) in the type MediaPlayer is not applicable for the arguments (new View.OnClickListener(){}, int)" Here's my code: @Override public void onClick(View v) { // TODO Auto-generated method stub Button zero = (Button)this.findViewById(R.id.btnZero); zero.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mp = MediaPlayer.create(this, R.raw.mamacita_zero); } }); } Any help or tips would be appreciated. Thnx!

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  • Playing Ogg Sound in Android

    - by baba tenor
    In my application, I am trying to play a sound file in ogg format, stored in raw folder in res directory of my application. When I press the button that calls below function, it just freezes with the button pressed and does not respond. In the end, I have to terminate the application from Eclipse. Nothing about an error or exception in Logcat. In debugging mode, it enters create function and never comes back. What am I doing wrong? private void playbeep() { mPlayer = MediaPlayer.create(this, R.raw.beep); mPlayer.start(); mPlayer.release(); }

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • how can i stop my sound file from being auto download in php jquery

    - by testkhan
    i have following code in my php jquery call... <object type="application/x-shockwave-flash" data="mysounds/player.swf" id="audioplayer1" height="1" width="1"> <param name="movie" value="mysounds/player.swf" /> <param name="FlashVars" value="playerID=audioplayer1&autostart=yes&soundFile=mysounds/online.mp3" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="wmode" value="transparent" /> </object> and i have internetdownloadmanager installed on my pc when ever i try to load the page it start downloading the sound with internetdownloadmanager how can i stop that....and prevent it from auto downloading from any downloader...

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  • Multiple uses of "this" keyword in Java

    - by frodosamoa
    So, I have this. It compares two card decks and if they are the same the result is true. public boolean equals ( Object obj ) { boolean result = true; for (int i = 0; i < 52; i++) { if (this.cardAt(i) = this2.cardlist(i)) { result = true; } else { result = false; } } } I would like to be able to compare two random card decks, if you will. But I don't know how to compare two different ones using "this . I simply wrote "this2" to replace another instance of "this". What could I do to replace this "this2" to still be able to compare two card decks?

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  • sound not playing when i press the button and how to fix overlapping sounds

    - by alfredjunco
    the code is giving me an error"Unused variable'path'" and when i press a button there is no sound playing how do i fix this the aSound is in the h file - (void)playOnce:(NSString *)aSound; - (IBAction) beatButton50 { [self playOnce:@"racecars"]; } - (void)playOnce:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if([theAudio isPlaying]) { [theAudio stop]; } } - (void)playLooped:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if (!theAudio) { theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath: path] error: NULL]; } [theAudio setDelegate: self]; // loop indefinitely [theAudio setNumberOfLoops: -1]; [theAudio setVolume: 1.0]; [theAudio play]; } - (void)stopAudio { [theAudio stop]; [theAudio setCurrentTime:0]; }

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  • CentOS - Add additional hard drive raid arrays on Dell Perc 5/i card

    - by Quanano
    We have a Dell Poweredge 2900 system with Dell Perc 5/i card and 4 SAS hard drives attached, with NTFS partitions on them. We installed CentOS on one raid array on this controller with a different controller and it is working fine. We are now trying to access the drives shown above and they are not being shown in /dev as sdb, etc. sda is the drive that we installed centos on and it has sda1, sda2, sda3, etc. The CDROM has been picked up as well. If I scan for scsi devices then the perc and adaptec controllers are both found. sg0 is the CDROM and sg2 is the centos installed, however I think sg1 is the other drive but I cannot see anyway to mount the partitions, as only the drive is listed in /dev. Thanks. EXTRA INFO fdisk -l: Disk /dev/sda: 72.7 GB, 72746008576 bytes 255 heads, 63 sectors/track, 8844 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x11e3119f Device Boot Start End Blocks Id System /dev/sda1 * 1 64 512000 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 64 8845 70528000 8e Linux LVM Disk /dev/mapper/vg_lal2server-lv_root: 34.4 GB, 34431041536 bytes 255 heads, 63 sectors/track, 4186 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_lal2server-lv_root doesn't contain a valid partition table Disk /dev/mapper/vg_lal2server-lv_swap: 21.1 GB, 21139292160 bytes 255 heads, 63 sectors/track, 2570 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_lal2server-lv_swap doesn't contain a valid partition table Disk /dev/mapper/vg_lal2server-lv_home: 16.6 GB, 16647192576 bytes 255 heads, 63 sectors/track, 2023 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_lal2server-lv_home doesn't contain a valid partition table These are all from the install hdd not the additional hard drives modprobe a320raid FATAL: Module a320raid not found. lsscsi -v: [0:0:0:0] cd/dvd TSSTcorp CDRWDVD TS-H492C DE02 /dev/sr0 dir: /sys/bus/scsi/devices/0:0:0:0 [/sys/devices/pci0000:00/0000:00:1f.1/host0/target0:0:0/0:0:0:0] [4:0:10:0] enclosu DP BACKPLANE 1.05 - dir: /sys/bus/scsi/devices/4:0:10:0 [/sys/devices/pci0000:00/0000:00:05.0/0000:01:00.0/0000:02:0e.0/host4/target4:0:10/4:0:10:0] [4:2:0:0] disk DELL PERC 5/i 1.03 /dev/sda dir: /sys/bus/scsi/devices/4:2:0:0 [/sys/devices/pci0000:00/0000:00:05.0/0000:01:00.0/0000:02:0e.0/host4/target4:2:0/4:2:0:0] . lsmod: Module Size Used by fuse 66285 0 des_generic 16604 0 ecb 2209 0 md4 3461 0 nls_utf8 1455 0 cifs 278370 0 autofs4 26888 4 ipt_REJECT 2383 0 ip6t_REJECT 4628 2 nf_conntrack_ipv6 8748 2 nf_defrag_ipv6 12182 1 nf_conntrack_ipv6 xt_state 1492 2 nf_conntrack 79453 2 nf_conntrack_ipv6,xt_state ip6table_filter 2889 1 ip6_tables 19458 1 ip6table_filter ipv6 322029 31 ip6t_REJECT,nf_conntrack_ipv6,nf_defrag_ipv6 bnx2 79618 0 ses 6859 0 enclosure 8395 1 ses dcdbas 9219 0 serio_raw 4818 0 sg 30124 0 iTCO_wdt 13662 0 iTCO_vendor_support 3088 1 iTCO_wdt i5000_edac 8867 0 edac_core 46773 3 i5000_edac i5k_amb 5105 0 shpchp 33482 0 ext4 364410 3 mbcache 8144 1 ext4 jbd2 88738 1 ext4 sd_mod 39488 3 crc_t10dif 1541 1 sd_mod sr_mod 16228 0 cdrom 39771 1 sr_mod megaraid_sas 77090 2 aic79xx 129492 0 scsi_transport_spi 26151 1 aic79xx pata_acpi 3701 0 ata_generic 3837 0 ata_piix 22846 0 radeon 1023359 1 ttm 70328 1 radeon drm_kms_helper 33236 1 radeon drm 230675 3 radeon,ttm,drm_kms_helper i2c_algo_bit 5762 1 radeon i2c_core 31276 4 radeon,drm_kms_helper,drm,i2c_algo_bit dm_mirror 14101 0 dm_region_hash 12170 1 dm_mirror dm_log 10122 2 dm_mirror,dm_region_hash dm_mod 81500 11 dm_mirror,dm_log blkid: /dev/sda1: UUID="bc4777d9-ae2c-4c58-96ea-cedb342b8338" TYPE="ext4" /dev/sda2: UUID="j2wRZr-Mlko-QWBR-BndC-V2uN-vdhO-iKCuYu" TYPE="LVM2_member" /dev/mapper/vg_lal2server-lv_root: UUID="9238208a-1daf-4c3c-aa9b-469f0387ebee" TYPE="ext4" /dev/mapper/vg_lal2server-lv_swap: UUID="dbefb39c-5871-4bc9-b767-1ef18f12bd3d" TYPE="swap" /dev/mapper/vg_lal2server-lv_home: UUID="ec698993-08b7-443e-84f0-9f9cb31c5da8" TYPE="ext4" dmesg shows: megaraid_sas: fw state:c0000000 megasas: fwstate:c0000000, dis_OCR=0 scsi2 : LSI SAS based MegaRAID driver scsi 2:0:0:0: Direct-Access SEAGATE ST3146855SS S527 PQ: 0 ANSI: 5 scsi 2:0:1:0: Direct-Access SEAGATE ST3146855SS S527 PQ: 0 ANSI: 5 scsi 2:0:2:0: Direct-Access SEAGATE ST3146855SS S527 PQ: 0 ANSI: 5 scsi 2:0:3:0: Direct-Access SEAGATE ST3146855SS S527 PQ: 0 ANSI: 5 scsi 2:0:4:0: Direct-Access HITACHI HUS154545VLS300 D590 PQ: 0 ANSI: 5 scsi 2:0:5:0: Direct-Access HITACHI HUS154545VLS300 D590 PQ: 0 ANSI: 5 scsi 2:0:8:0: Direct-Access FUJITSU MBA3073RC D305 PQ: 0 ANSI: 5 scsi 2:0:9:0: Direct-Access FUJITSU MBA3073RC D305 PQ: 0 ANSI: 5 i.e. the 3 RAID Arrays Seagate Hitatchi and Fujitsu hard drives respectively. FURTHER UPDATE I have installed the megaraid storage manager console and connected to the server. It appears that the two CentOS installation hard drives are OK. The other 6 drives, one raid array of 4 and one raid array of 2 disks. The other drives are listed as (Foreign) Unconfigured Good.

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  • Any good card game AI strategies?

    - by Mark
    What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising. Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs). Does anyone have experience with this? Links and directions greatly appreciated. Thanks! -Mark

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  • Need to Connect 2 HDMI between Onboard and Add-In GPUs - What's the consequences?

    - by jmalais
    If i plug a second hdmi cable into my onboard video output (my dedicated add-in only has one hdmi port) will it use my video card or the onboard for that display? Also, what is the difference in quality between HDMI and DVI? I do have a DVI to HDMI adapter and cable that I could use alternatively if the above is not in my best interest. This is a gaming related question as I will be gaming off the two displays, hopefully in the highest of quality.

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