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  • Reputable TabletPC vendors

    - by SnOrfus
    I'm developing software for tablet pcs and so far I've used some lenovo's (x41), some toshiba's (portege m200) and some gateways (M275). Granted: the machines we've gotten have predominantly been refurbs, but they're failing 80-90% of the time. Part of the reason that they're failing is users inevitably dropping them, so I'm looking at potentially some rugged tablet pcs. The problem that I'm running into is that Current tablet pcs are high spec (much higher than I'm looking for at least) The rugged tablet manufacturer space seems to be filled with lots of small companies that I don't trust yet. I'm looking for tablet PCs (keyboard or no) that can support: XP tpc (optional win 7) single core 1.5-2ghz 1gb ram wifi optional gsm optional gps very optional vehicle docking solutions The budget I've got is tight (but slightly flexible - So are there any reputable tablet pc vendors out there that can do this.

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  • BSD Sockets don't behave in a iPhone 3G environment

    - by Kyle
    I noticed that many times while developing for an iPhone 3G, BSD socket functions will simply fail. I also noticed at the time, the 3G antenna wasn't even ON, nor was there WIFI Access to back up the network call (So it seems ridiculous that it doesn't turn on to support the network request).. This information was verified with an app from Apple in the SDK called Connectivity Test, or something of the sort. Basically if you load Safari or something, then quickly load up the App it would be fine.. Of course that's not ideal. Apparently, to apple, gethostbyname() or something of the sort is by no means a reason to turn on the Antenna. I contacted Apple about this, and they said that the BSD functions do not switch the Antenna on, but calling all of the Objective-C CFNetwork functions do. I want portable code, so is there a way to keep my existing BSD setup? I really dislike coding in Objective-C, so if anyone knows a work around, that would be awesome.

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  • Alternatives to GameKIt for iPhone to iPhone transfer

    - by Mike
    I am needing to transfer information as an NSData object from one iPhone to another inside an application and was originally planning on using Bluetooth/GameKit, but the data looks like it will be in the neighborhood of 500KB - 1MB in size. I don't think this is going to fly with GameKit (Bluetooth) as it will take forever and it seems like people are having all kinds of issues with GK anyway. I'd prefer the users to not have to be on the same WiFi network to make it work but am running out of options and time so I'd probably be happy with whatever works. What is a reasonable alternative? The simpler the setup the better or something with sample code would be greatly appreciated and preferred. Thanks.

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  • Communicating with the PC via USB connection in Android

    - by Danny Singh
    I'm fairly new to android programming and need some information for a 4th year forensics course project. Basically I am trying to create a suite of tools for live analysis of an android phone. I know how to get the information I need on the phone, but I was wondering if there was a way to communicate that information back to the PC? I want to be able to run a program from a PC, which, when the phone is docked, will allow the user to access information about the phone (ie currently running services/processes, bluetooth/wifi connections, etc). I have a bunch of methods that will run on the phone and get all the information, but I want to be able to call those methods from the PC, execute on the phone, then have the information sent back to the PC to display to the user instead of just displaying it on the phone. This is to leave as small a footprint on the phone as possible. Thanks a lot.

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  • 'NSInvalidArgumentException' UIButton IBAction Error

    - by Graeme
    Hi, I have a button in a view which refuses to work. I've got in working in a blank, default view application from X-Code, but in none of my applications will it work, instead it gives me the following error. Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIViewController showVicInfo:]: unrecognized selector sent to instance 0x3c084f0' The debugger isn't any help either. I've made sure that I hook up the button to the file's owner (not the other way around) as well. Below is the code for the action. And I know it's not the alert view, because the breakpoint doesn't even reach there. about.h @interface about : UIViewController { } -(IBAction)showInfo:(id)sender; about.m -(IBAction)showVicInfo:(id)sender { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"No Internet Connection" message:@"You require an internet connection via WiFi or cellular network for iFirelert to work." delegate:self cancelButtonTitle:@"OK, thanks" otherButtonTitles:nil]; [myAlert show]; [myAlert release]; }

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  • Mac OS : creating a background periodic simple script

    - by Julien
    Hi folks ! I have a friend who wants something quite easy : he has a mac, and he would like a very simple script/app that runs in the background. The goal is to replace a file every 5 minutes with one downloaded from the internet. I would also like a menu on the top bar (like the clock on Mac Os, the wifi, the sound, Dropbox,...) What would be the easiest way to do that ? Objective C ? AppleScript ? Do you guys have any inspiration for that ? Thanks a lot Julien

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  • J2SE Proxy Authentication

    - by Alan
    We use 2 SIMILAR Microsoft ISA Proxy Server 2003 to connect to internet. Each Proxy has different Login style, as below : Server-1 : nt-domain\alan Server-2 : [email protected] Logon in IE, Firefox and my Phonecell via Wifi all are fine. But, a problem appears when we run a java application J2SE Ver 4, 5 and 6, where it needs internet authentication. Logon to Server-2 is OK, but FAIL for Server-2 (style : [email protected]). Note : Both proxy seen using Windows authentication, type : negotiate NTLM Appreceate if you can help or for any suggest. Thank you, Alan L

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  • Interaction between Java and Android

    - by Grasper
    I am currently trying to research how to use Android with an existing java based system. Basically, I need to communicate to/from an Android application. The system currently passes object data from computer to computer using ActiveMQ as the JMS provider. On one of the computers is a display which shows object data to the user. What we want to do now is use a phone (running Android) as another option to show this object data to a user with wifi/network access. Ideally we would like to have a native application on the Android that would listen to the ActiveMQ topic and publish to another Topic and read/write/display the object data, but from some research I have done, I am not sure if this is possible. What are some other ways to approach this problem? The android Phone needs to be able to send/receive data. I have been using the AndroidEmulator for testing.

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  • Multiple routers, subnets, gateways etc

    - by allentown
    My current setup is: Cable modem dishes out 13 static IP's (/28), a GB switch is plugged into the cable modem, and has access to those 13 static IP's, I have about 6 "servers" in use right now. The cable modem is also a firewall, DHCP server, and 3 port 10/100 switch. I am using it as a firewall, but not currently as a DHCP server. I have plugged into the cable modem, two network cables, one which goes to the WAN port of a Linksys Dual Band Wireless 10/100/1000 router/switch. Into the linksys are a few workstations, a few printers, and some laptops connecting to wifi. I set the Linksys to use take static IP, and enabled DHCP for the workstations, printers, etc in 192.168.1.1/24. The network for the Linksys is mostly self contained, backups go to a SAN, on that network, it all happens through that switch, over GB. But I also get internet access from it as well via the cable modem using one static IP. This all works, however, I can not "see" the static IP machines when I am on the Linksys. I can get to them via ssh and other protocols, and if I want to from "outside", I open holes, like 80, 25, 587, 143, 22, etc. The second wire, from the cable modem/fireall/switch just uplinks to the managed GB switch. What are the pros and cons of this? I do not like giving up the static IP to the Linksys. I basically have a mixed network of public servers, and internal workstations. I want the public servers on public IP's because I do not want to mess with port forwarding and mappings. Is it correct also, that if someone breaches the Linksys wifi, they still would have a hard time getting to the static IP range, just by nature of the network topology? Today, just for a test, I toggled on the DHCP in the firewall/cable modem at 10.1.10.1/24 range, the Linksys is n the 192.168.1.100/24 range. At that point, all the static IP machines still had in and out access, but Linksys was unreachable. The cable modem only has 10/100 ports, so I will not plug anything but the network drop into it, which is 50Mb/10Mb. Which makes me think this could be less than ideal, as transfers from the workstation network to the server network will be bottlenecked at 100Mb when I have 1000Mb available. I may not need to solve that, if isolation is better though. I do not move a lot of data, if any, from Linsys network to server network, so for it to pretend to be remote is ok. Should I approach this any different? I could enable DHCP on the cable modem/firewall, it should still send out the statics to the GB switch, but will also be a DHCP in 10.1.10.1/24 range? I can then plug the Linksys into the GB switch, which is now picking up statics and the 10.1.10.1/24 ranges, tell the Linksys to use 10.1.10.5 or so. Now, do I disable DHCP on the Linksys, and the cable modem/firewall will pass through the statics and 10.0.10.1/24 ranges as well? Or, could I open a second DHCP pool on the Linksys? I guess doing so gives me network isolation again, but it is just the reverse of what I have now. But I get out of the bottleneck, not that the Linksys could ever really touch real GB speeds anyway, but the managed switch certainly can. This is all because 13 statics are not that many. Right now, 6 "servers", the Linksys, a managed switch, a few SSL certs, and I am running out. I do not want to waste a static IP on the managed GB switch, or the Linksys, unless it provides me some type of benefit. Final question, under my current setup, if I am on a workstation, sitting at 192.168.1.109, the Linksys, with GB, and I send a file over ssh to the static IP machine, is that literally leaving the internet, and coming back in, or does it stay local? To me it seems like: Workstation (192.168.1.109) -> Linksys DHCP -> Linksys Static IP -> Cable Modem -> Server ( and it hits the 10/100 ports on the cable modem, slowing me down. But does it round trip the network, leave and come back in, limiting me to the 50/10 internet speeds? *These are all made up numbers, I do not use default router IP's as I will one day add a VPN, and do not want collisions. I need some recommendations, do I want one big network, or two isolated ones. Printers these days need an IP, everything does, I can not get autoconf/bonjour to be reliable on most printers. but I am also not sure I want the "server" side of my operation to be polluted by the workstation side of my operation. Unless there is some magic subetting I have not learned yet, here is what I am thinking: Cable modem 10/100, has 13 static IP, publicly accessible -> Enable DHCP on the cable modem -> Cable modem plugs into managed switch -> Managed switch gets 10.1.10.1 ssh, telnet, https admin management address -> Managed switch sends static IP's to to servers -> Plug Linksys into managed switch, giving it 10.1.10.2 static internally in Linksys admin -> Linksys gets assigned 10.1.10.x as its DHCP sending range -> Local printers, workstations, iPhones etc, connect to this -> ( Do I enable DHCP or disable it on the Linksys, just define a non over lapping range, or create an entirely new DHCP at 10.1.50.0/24, I think I am back isolated again with that method too? ) Thank you for any suggestions. This is the first time I have had to deal with less than a /24, and most are larger than that, but it is just a drop to a cabinet. Otherwise, it's a router, a few repeaters, and soho stuff that is simple, with one IP. I know a few may suggest going all DHCP on the servers, and I may one day, just not now, there has been too much moving of gear for me to be interested in that, and I would want something in the Catalyst series to deal with that.

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  • Connect to internet with Qt for symbian

    - by Martin
    I'm creating a Qt Symbian application and need to connect to internet. In some way I need to let the user choose a connection when the app starts. I could use Qt Mobility to get it working but when Nokia approves I wan't do publish my application on Ovi Store. As the Qt Mobility is not included in Qt 4.6 it might be a problem to publish my app later. So for this reason I'm thinking of using native APIs instead. The idea is to use: qt_SetDefaultIap() to set the connection on start. I have been looking at this to actually understand what it is doing. If I have two connections that the app could use, one with WIFI and one through mobile internet, which one will qt_SetDefaultIap() choose? And can I in some way with native api make the user choose a connection on start up? (qt_SetDefaultIap seems to just set a default connection on its own, without user choice) Thanks!

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  • Trouble Extending Network with Apple Airport Extreme (PC won't connect with Ethernet)

    - by 0x783czar
    So I have an Apple Airport Extreme base station that I use to create a wifi network at my house. But on a separate story from this station i have a PC (running Windows 7) that does not have a wireless card. Luckily, I have another Airport Extreme Base Station, so I figured I'd have my second station "extend" the existing network. I asked Apple if this was possible, which it was, and walked through the setup wizard to extend the network. Then I ran an ethernet cable from the Station to my PC. However the PC refuses to connect to the Internet. It says it can access the network, "Unidentified Network (Limited Connectivity)", but that's it. It tells me that my computer does not have an IP address. I tried running the cable to another computer (my Apple MacBook Pro) and got a similar error. Any thoughts?

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  • Why is my ipad's wireless so flakey?

    - by Mark
    I'm the proud owner of a new IPad here in the UK. All is good, except for the wifi, which is a bit flakey. It connects fine to my Draytek router which is set for WPA/WPA2 and 56g only, displaying full signal strength. Then, after a few minutes, it goes down to minimum strength... And sometimes it goes back up again. A few times, it seems to loose connection completely, and needs to be turned off and on again. I've looked at the Apple support site, and have tried their recommendations (which are not really very relevant), but still nothing. I've tried setting the router to wpa2 only, and setting long-preamble. Right now, I guess I want to know if it's a hardware problem with my device and should be returned, or if it's a problem with all ipads which will be resolved. Guess I could take it back to the Mac genius bar, but I find those guys so incredibly pretentious and, frankly, rather useless, that i'd rather wait until I've exercised other options!

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  • Packet Crafting on a Mac

    - by JayCrossler
    I think (based on searching the forums), that NetCat is the best option, but wanted to hear if others are preferable. Anyone have good success with a packet-crafting tool (specifically on Mac)? I've tried HPing, but had some issues. I'm looking into NetCat ('nc' on mac) now, but it's not working as I had thought. Basically, I captured some packets that a remote control sends over a wifi network to turn lights on and off (using X10 controllers), and am looking for a way to replay them by crafting a TCP packet from the command line. I used Wireshark to sniff the traffic, so I know the package is: DEVICE -sendplc-"C4 DIM 10" I'm trying: echo 'DEVICE -sendplc-"C4 DIM 10"' nc 192.168.2.196 6003 but there's no response from the receiving system. The exact bytestream is (if anyone wants to check that I got the right dataframe): 08004642f1b400260897ad6308004500004b08e240004006aaf5c0a802c1c0a802c4d8d7177399aab39 e57ff4753801880ae37ea00000101080a323353ce01b406424445564943457e73656e64706c637e2243 34204f4e220a Next step I'm going to check is to make sure the packet arrives exactly by sniffing and compare it to the original. [EDIT: Also at ServerFault now: Packet Crafting on a Mac, so this one becomes a duplicate across the two sites]

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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • GKSession sendDataToAllPeers including sender?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. If the device doing the sending is also a GKSessionModePeer, I would expect it to "fire" its receiveData: message as well since I'm sending to all peers. Should I call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would be calling sendDataToAllPeers: and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendDataToAllPeers: list so that it responds exactly the same as all connected peers?

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  • Programming Environment that runs directly on the iPhone or iPad?

    - by lexu
    Is there a development environment that runs directly on an the iPhone OS? I will be without access to a computer/internet for some time, but will have the use of an iPad (WiFi, jailbroken). Do you know of any way to dabble with programming directly on the device. Since apple is commit to not let it happen, I assume I will have to find such an environment on cydia (or a 'similar' site). I don't seem to be able to find the correct google incantations (search terms) to locate such a package.

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  • Can I use "Online Backup" to backup my DVS instead of pushing to an external repo?

    - by Matt Brailsford
    Hi Guys, I'm currently signed up with a third party service that hosts my mercurial repositories as a central hub to push my changes to as a sort of backup. Now, I'm looking at a system to backup my laptop and am concidering Mozy. I'm a loan developer, and work on a laptop and am usualy connected to my internet via wifi with my laptop only really being on when I'm working, so feel something like Mozy is my best option. My question is, if I'm the only developer, could I get away with just using local mercurial repos and using Mozy to backup everything up? Rather than pushing to an external repo? Many thanks Matt

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  • send form data as web service in symfony

    - by Lars
    I am making a restrictive portal to a WiFi network using symfony, and I want to send a form as web service to other sites that want to use this portal. How should I solve this? I realize I could go the SOAP/WSDL route, but since symfony is already RESTful, it seems to me I could go the RESTful route with considerably less pain and loss of performance. Right now, I have a working form, but I've only made a casual attempt to bring the form to a remote site by using cURL. The form does not work remotely since the routing is not set up correctly (I think). Can someone help me with this? Thanks.

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  • How, exactly does HTML5's GeoLocation work?

    - by Dan
    I know the browser shares my IP address and details of nearby wireless networks to determine my location, but what sort of info does it know about nearby wifi networks? For example, where I live are no public wireless networks, and from my home I can see about 5 private networks, yet my location is determined within 20 meters. With there being no open networks nearby, how does Google determine my location? The only way I can think of is that Google mapped the locations of all wireless networks when they mapped streets for Street View. I've searched about online, but all I can't find any specific details.

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  • Ad hoc network between iPhone and non iPhone devices???

    - by gn-mithun
    Is it possible to set up a ad hoc network between an iPhone and a totally different device like camera,scanner or printer and build a data tunnel between them to exchange data or services. I believe iPhone does not have the provision of creating an ad hoc network. So i am assuming that the other device are the initiator of the ad hoc network. I tried doing the same with a mac book and iPhone and i could surf on the phone after enabling internet sharing. But i wanted to make sure that its possible with other devices as well I believe the upcoming WiFi Direct is a way to do it.

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  • GKSession sendDataToAllPeers including sendee?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. Should call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would just sendData and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendData list so that it responds exactly the same as all connected peers?

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  • PPTP VPN connection always connects successfully in Mac OS X/windows but drops after 2 minute in iPad or it doesn't connect al all!

    - by Farshid
    Dear Users, I've a big problem with using iPad's VPN connection. When I use the same VPN connection (PPTP) configuration parameters in my Mac OS X Snow Leopard or my windows XP (Bootcamp), it works flawlessly but when I define the same connection in my iPad, connection drops in about 1 or 2 minutes (some times) and most of the time, it Doesn't Connect at all. I'm using iPad 3G with iOS 4.2.1 and my iPad is not jail-broken. I've tried so hard to make it work in an stable manner but not found any solution yet. (I should have put encryption level to No-Encryption in Mac and Windows otherwise it won't connect in my desktop operating systems. It is a host-related issue and I'm binding to that). I'm sure there is no technical problem in my iPad's hardware and this problem also exists in my friend's iPad too. Our devices work perfectly with 3G and Wifi connections. Your answers are really appreciated.

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  • Android Internet permission and Google Play filtering

    - by Ivan
    I added <uses-permission android:name="android.permission.INTERNET" /> to my manifest in order to have access to Internet, but this is not a main function of my app. So, I don't want to get filtered in Google Play because of this. There is no matching <uses-feature> for this, so my question is what do I need to add with required="false" to avoid filtering. I guess I could add <uses-feature android:name="android.hardware.wifi" android:required="false" /> but what about mobile Internet (3G/4G), do I also need this? <uses-feature android:name="android.hardware.telephony" android:required="false"/> I want to know which filtering android.permission.INTERNET adds on Google Play, if it adds something.

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  • Why do I get HTTP Code 414 on one network but not another?

    - by Stephen Darlington
    I have an otherwise working iPhone program. A recent change means that it generates some very long URLs (over 4000 characters sometimes) which I know isn't a great idea and I know how to fix -- that's not what I'm asking here. The curious thing is that when I make the connection using a 3G network (Vodafone UK) I get this HTTP "414 Request-URI Too Long" error but when I connect using my local WiFi connection it works just fine. Why would I get different results using different types of network? Could they be routing requests to different servers depending on where the connection originates? Or is there something else at stake here? The corollary questions relate to how common this is. Is it likely to happen whenever I use a cell network or just some networks?

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  • class not found when running

    - by captfrank
    I'm getting "could not find class" error when I run my app. Understand that copulation and execution path different but I followed the recommendations of another question to create a sub dir under my project of lib and put the jar there but still no luck. using Eclipse and it is when I run on a device from eclipse (unable to get the broadcast events I want to trigger this code from simulator, i.e. wifi and blue-tooth). Any way to look at the apk to see what's in it like this jar file? looking around did not see anything.

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