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  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

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  • How to handle jumping up a slope in a runner game?

    - by you786
    In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: .O. . __..O_____ . / . / O/ _/ If he is moving to the right slowly enough, he will jump upwards and land on the flat part of the surface. However, if he is moving too fast, the jump will have no effect as his forward motion will bring him back in contact with the slope before he can get high enough to pass over it. When the speed is sufficiently high, there will effectively be no jump. _________ / .O/ O/ _/ Are there any known ways to solve this issue? I know it's physically correct*, but are there techniques that other games use to overcome this in a reasonable manner? As a last resort I'll have to just remove all slopes that are too slanted. *If you constrain the player to never jumping backwards.

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  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

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  • USB Mouse stutters periodically

    - by greggory.hz
    I'm using an HP dv6000 (not sure of exact model) with a pretty basic Logitech wireless laptop mouse. From time to time, the USB mouse will be very stuttery and less responsive. Not all clicks register and the motion is not smooth. It seems like it's related to the notify-osd coming up when I get an IM or Email or whatever else, but it happens other times as well. It's not the whole computer becoming less responsive, because if I use the touch pad during one of these fits, it works perfectly smooth. I've replaced the batteries in the mouse and have tried different USB ports with better line of sight, etc. I can't figure out what's going on. Any thoughts?

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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  • Megaman and Protoman versus Decepticon Transformers [Video]

    - by Asian Angel
    What happens when Megaman infiltrates a Decepticon stronghold? Trouble with a capital S when Starscream shows up! Watch as Protoman arrives to help even up the odds in the battle against the Decepticons. Rockman and Transformers Stop motion : Go! Rockman! [via Geeks are Sexy] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Mulitple movements with keyboard in C++

    - by DDukesterman
    Im trying to get my movement of a ball to just move in a fluid like motion. How can I have it that when I press the up key, down key, left key, or right key, it doesnt move up one unit, stop, then keep moving. Also, how can i have it move in two directions at the same time wthout stopping another direction when letting off a key? Thanks if(GetAsyncKeyState(VK_UP)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_DOWN)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_LEFT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_RIGHT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } }

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  • Move sprite in the direction it is facing?

    - by rphello101
    I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction it is supposed to. When I hit "forwards", the sprite doesn't necessarily move towards the mouse. I'm sure there has to be some standard code for this since many games use this style of motion. Can anyone help me out with what the trig is supposed to be? Thanks

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  • RIM : profit en chute et licenciements annoncés, le constructeur du BlackBerry "brûle-t-il ?"

    RIM : profit en chute et licenciements annoncés Le constructeur du BlackBerry "brûle-t-il ?" Research in Motion, le fabriquant canadien de la gamme BlackBerry et du PlayBook, n'a pas l'air d'aller bien et concède volontiers dans son annonce des résultats du 1er trimestre 2012 que l'année à venir s'annonce compliquée. Pourtant, tout semble bien aller au premier abord : le chiffre d'affaires est en hausse de 16% et les expéditions de terminaux en hausse de 18% par rapport au même moment de l'exercice précédent. Et mieux encore, la tablette Playbook marche beaucoup mieux que prévu, avec 500.000 envois contre 336.000 prévues. Le problème, c'est que le chiffre d'affaire du pre...

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  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

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  • Silverlight on Windows Phone

    This was a great announcement last week at MIX10: the programming model for the upcoming Windows Phone 7 is Silverlight!   For now it is Silverlight 3, with the possibility to use phone specific features: orientation location & map control (GPS) mic push notifications motion detection accelerometer compass light proximity contacts So we have the same programming model we already know, develop in Visual Studio, test with the built-in emulator or deploy...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • BlackBerry abandonné pour Windows Phone ? RIM pourrait se tourner vers Microsoft pour se relancer

    BlackBerry abandonné pour Windows Phone ? RIM pourrait se tourner vers Microsoft pour se relancer RIM (Research In Motion) se porte mal, et aligne trimestre après trimestre des résultats en baisse. Le constructeur canadien du BlackBerry a réalisé un chiffre d'affaires de moins de 3 milliards de dollars au premier trimestre 2012, soit une perte de 192 millions de dollars, et une chute de son chiffre d'affaires de 33 % par rapport à la même période l'an dernier. La direction du constructeur est sous pression, et doit trouver des solutions pour sortir de cette mauvaise passe qui n'a que trop duré. Du coup, des spéculations refont surface sur les futures orienta...

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  • C# System.Data.SQLite Designer Code

    - by Nathan
    I've been messing around with the SQLite Designer in Visual Studio 2008 and I have noticed that when I use the generated Insert/Update statements they run extremely slow. Example: I have a data table with four columns and 5700 rows it took ~5 mins to insert the data into the database table However, I wrote my own database connection and insert methods using parameters and a single transaction and the same 5700 rows were inserted in under 1 second. Why is the generated code so slow and what is benefit to even using it? Thanks. Nathan

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  • Best DataMining Database

    - by Eric
    I am an ocasional Python programer who only have worked so far with MYSQL or SQLITE databases. I am the computer person for everything in a small compamy and I have been started a new project where I think it is about time to try new databases. Sales departament makes a CSV dump every week and I need to make a small scripting application that allow people form other departaments mixing the information, mostly linking the records. I have all this solved, my problem is the speed, I am using just plain text files for all this and unsurprisingly it is very slow. I thought about using mysql, but then I need installing mysql in every desktop, sqlite is easier, but it is very slow. I do not need a full relational database, just some way of play with big amounts of data in a decent time. Many thanks!

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  • Transpose a file in bash

    - by Thrawn
    Hi all, I have a huge tab-separated file formatted like this X column1 column2 column3 row1 0 1 2 row2 3 4 5 row3 6 7 8 row4 9 10 11 I would like to transpose it in an efficient way using only using commands (I could write a ten or so lines Perl script to do that, but it should be slower to execute than the native bash functions). So the output should look like X row1 row2 row3 row4 column1 0 3 6 9 column2 1 4 7 10 column3 2 5 8 11 I thought of a solution like this cols=`head -n 1 input | wc -w` for (( i=1; i <= $cols; i++)) do cut -f $i input | tr $'\n' $'\t' | sed -e "s/\t$/\n/g" >> output done But it's slow and doesn't seem the most efficient solution. I've seen a solution for vi in this post, but it's still over-slow. Any thoughts/suggestions/brilliant ideas? :-)

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  • Delphi and prevent event handling

    - by pKarelian
    How do you prevent a new event handling to start when an event handling is already running? I press a button1 and event handler start e.g. slow printing job. There are several controls in form buttons, edits, combos and I want that a new event allowed only after running handler is finnished. I have used fRunning variable to lock handler in shared event handler. Is there more clever way to handle this? procedure TFormFoo.Button_Click(Sender: TObject); begin if not fRunning then try fRunning := true; if (Sender = Button1) then // Call something slow ... if (Sender = Button2) then // Call something ... if (Sender = Button3) then // Call something ... finally fRunning := false; end; end;

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  • Building a directory tree from a list of file paths

    - by Abignale
    I am looking for a time efficient method to parse a list of files into a tree. There can be hundreds of millions of file paths. The brute force solution would be to split each path on occurrence of a directory separator, and traverse the tree adding in directory and file entries by doing string comparisons but this would be exceptionally slow. The input data is usually sorted alphabetically, so the list would be something like: C:\Users\Aaron\AppData\Amarok\Afile C:\Users\Aaron\AppData\Amarok\Afile2 C:\Users\Aaron\AppData\Amarok\Afile3 C:\Users\Aaron\AppData\Blender\alibrary.dll C:\Users\Aaron\AppData\Blender\and_so_on.txt From this ordering my natural reaction is to partition the directory listings into groups... somehow... before doing the slow string comparisons. I'm really not sure. I would appreciate any ideas. Edit: It would be better if this tree were lazy loaded from the top down if possible.

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  • How to get span tag inside a div in jQuery and assign a text?

    - by bala3569
    I use the following , <div id='message' style="display: none;"> <span></span> <a href="#" class="close-notify">X</a> </div> Now i want to find the span inside the div and assign a text to it... function Errormessage(txt) { $("#message").fadeIn("slow"); // find the span inside the div and assign a text $("#message a.close-notify").click(function() { $("#message").fadeOut("slow"); }); }

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  • Why does this jquery slideToggle code not work?

    - by cbmeeks
    I am trying to alter the button text for a expand/collapse button. Basically, a user clicks "Collapse" and I perform a slideToggle and when the slideToggle is done, I change the button text to "Expand" and vice-versa. The following code works great however if you click the expand/collapse button rapidly, it looses its mind and shows "Expand" when it's already expanded or "Collapse" when it's already collapsed. Any tips are appreciated. Thanks! function toggleBox( button, box ){ if($(box).is(":hidden")) { $(box).slideToggle("slow", function(){ $(button).html("Collapse"); }); } else { $(box).slideToggle("slow", function(){ $(button).html("Expand"); }); } }

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  • Handler invocation speed: Objective-C vs virtual functions

    - by Kerido
    I heard that calling a handler (delegate, etc.) in Objective-C can be even faster than calling a virtual function in C++. Is it really correct? If so, how can that be? AFAIK, virtual functions are not that slow to call. At least, this is my understanding of what happens when a virtual function is called: Compute the index of the function pointer location in vtbl. Obtain the pointer to vtbl. Dereference the pointer and obtain the beginning of the array of function pointers. Offset (in pointer scale) the beginning of the array with the index value obtained on step 1. Issue a call instruction. Unfortunately, I don't know Objective-C so it's hard for me to compare performance. But at least, the mechanism of a virtual function call doesn't look that slow, right? How can something other than static function call be faster?

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  • Greenspun's 10th rule in Perl?

    - by DVK
    Greenspun's Tenth Rule of Programming is a common aphorism in computer programming and especially programming language circles. It states: Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. The questions are, 1) Would you consider this to be true of Perl interpreter? Only objective arguments please (e.g. which features of Common Lisp are implemented within the interpreter) 2) Independently, does there exist a Lisp (or at least a n ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp) implemented entirely in Perl?

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  • Is Code Completion speed improved in Delphi 2010?

    - by Holgerwa
    I am working with Delphi 2009 Pro and just tried to find out why code completion is so slow in my setup. Whenever code completion is invoked, the IDE locks up for up to 30s, which really interrupts any workflow. When working with BDS 2006, code completion was incredibly fast compared to Delphi 2009. After reading this post it seems to be normal for Delphi 2009, but just turning off the automatic code completion is not anything I want to do. My question is: If I switch to Delphi 2010, will I have the same slow speed for code completion or was it improved to a point to be usable?

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  • jQuery Toggle with Cookie

    - by Cameron
    I have the following toggle system, but I want it to remember what was open/closed using the jQuery cookie plugin. So for example if I open a toggle and then navigate away from the page, when I come back it should be still open. This is code I have so far, but it's becoming rather confusing, some help would be much appreciated thanks. jQuery.cookie = function (name, value, options) { if (typeof value != 'undefined') { options = options || {}; if (value === null) { value = ''; options = $.extend({}, options); options.expires = -1; } var expires = ''; if (options.expires && (typeof options.expires == 'number' || options.expires.toUTCString)) { var date; if (typeof options.expires == 'number') { date = new Date(); date.setTime(date.getTime() + (options.expires * 24 * 60 * 60 * 1000)); } else { date = options.expires; } expires = '; expires=' + date.toUTCString(); } var path = options.path ? '; path=' + (options.path) : ''; var domain = options.domain ? '; domain=' + (options.domain) : ''; var secure = options.secure ? '; secure' : ''; document.cookie = [name, '=', encodeURIComponent(value), expires, path, domain, secure].join(''); } else { var cookieValue = null; if (document.cookie && document.cookie != '') { var cookies = document.cookie.split(';'); for (var i = 0; i < cookies.length; i++) { var cookie = jQuery.trim(cookies[i]); if (cookie.substring(0, name.length + 1) == (name + '=')) { cookieValue = decodeURIComponent(cookie.substring(name.length + 1)); break; } } } return cookieValue; } }; // var showTop = $.cookie('showTop'); if ($.cookie('showTop') == 'collapsed') { $(".toggle_container").hide(); $(".trigger").toggle(function () { $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $(".trigger").click(function () { $(this).next(".toggle_container").slideToggle("slow,"); }); } else { $(".toggle_container").show(); $(".trigger").toggle(function () { $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $(".trigger").click(function () { $(this).next(".toggle_container").slideToggle("slow,"); }); }; $(".trigger").click(function () { if ($(".toggle_container").is(":hidden")) { $(this).next(".toggle_container").slideToggle("slow,"); $.cookie('showTop', 'expanded'); } else { $(this).next(".toggle_container").slideToggle("slow,"); $.cookie('showTop', 'collapsed'); } return false; }); and this is a snippet of the HTML it works with: <li> <label for="small"><input type="checkbox" id="small" /> Small</label> <a class="trigger" href="#">Toggle</a> <div class="toggle_container"> <p class="funding"><strong>Funding</strong></p> <ul class="childs"> <li class="child"> <label for="fully-funded1"><input type="checkbox" id="fully-funded1" /> Fully Funded</label> <a class="trigger" href="#">Toggle</a> <div class="toggle_container"> <p class="days"><strong>Days</strong></p> <ul class="days clearfix"> <li><label for="1pre16">Pre 16</label> <input type="text" id="1pre16" /></li> <li><label for="2post16">Post 16</label> <input type="text" id="2post16" /></li> <li><label for="3teacher">Teacher</label> <input type="text" id="3teacher" /></li> </ul> </div> </li>

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