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  • skips nines in counter object, AS3

    - by VideoDnd
    It's not that noticeable at first, but my counter skips over to zero and ignores the nines. How can I get my counter to not skip over the nines? my FLA import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; var timer:Timer; var count:int = 0; var fcount:int = 0; var numbers:NumbersView; trace("-----new NumberDocument created"); timer = new Timer(10); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); numbers = new NumbersView(); addChild(numbers); addEventListener(Event.ENTER_FRAME, enterFrameHandler); //addEventListener(Event.ADDED_TO_STAGE, traceMeOut); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { return ("000000000" + i).substr(-9, 9); } function enterFrameHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } function traceMeOut() { trace("-----Im here on stage!"); } NumbersView.as //NumbersView.as - Your Document Class package { import flash.display.MovieClip; public class NumbersView extends MovieClip { private var _listItems:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } setTime('123456789'); } public function setTime($number:String):void { var nums:Array = $number.split(""); trace(nums); for (var i:Number = 0; i < nums.length; i++) { _listItems[i].start( int(nums[i]) ); } } } } Variation of NumbersView.as with Tweener //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var nuNum:int = int(nums[i]); var nuY:int = nuNum == 0 ? 0 : (nuNum - 1) * -numHeight; trace("nuY = " + nuY); trace("cY = " + _listItems[i].y); Tweener.addTween(_listItems[i], { y:nuY, time:0 } ); } previousNums = nums; } Variation of NumbersView.as that doesn't skip 9, but resets from bottom every count //...SNIPPET public function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } PUBLIC CLASS extends MovieClip place 'NumbersView.as' in same directory CLASS Library/'right-click' Properties/Class:NumberImage SYMBOL number column 70x1080 numbers 70x120 TWEENER caurina folder in local directory

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  • Flex Overwriting my .HTML wrapper

    - by brett
    When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck. How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean? I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.

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  • Trying to add a skinClass to <mx:Form>

    - by rod
    I'm working with Flex4 and I'm trying to skin a form (add a background and a border to it, etc.) I'm trying to do it the Flex 4 way with skinClass="" <mx:Form skinClass="skins.MyFormSkin" /> but it's not accepting skinClass as a property. How should I do it such that I'm still adhering to the best practices in Flex 4 (decoupling visuals from logic)?

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  • Flash hit detect area

    - by Quandary
    With Flash, is it possible to detect whether an object is fully ontop of another ? E.g. I have a rectangle (floor surface) and a circle (furniture). Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere. Is that possible ? How ?

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  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

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  • self-hosted online photo editor?

    - by PulledBull
    I am looking for an online photo editor like http://services.snipshot.com (Javascript) or picnik.com/info/api (Flash) but I need one that I can host on my own server.. been searching for a while but no results.. any ideas? I also love the idea behind pixenate.com/productinfo/Overview.html but its so expensive.

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  • Creating child within xml file.

    - by Kaloyan
    Hey, guys. I want to ask if someone can give me an example of creating child through xml. I mean creating custom components through xml (for every xml tag you create your own custom component and then add it as a child to the stage). I hope is it clear enough... :)

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  • Font not showing bullet points

    - by Hanpan
    I have embedded my font using the embed meta tag, along which the entire range of Unicode characters... here is my CustomTextField class: [Embed(source='../assets/fonts/Arial.ttf',fontName='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT:Class; [Embed(source='../assets/fonts/Arial Bold.ttf',fontName='CustomFont',fontWeight='bold', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT_BOLD:Class; public static const DEFAULT_FONT:String = "CustomFont"; public static const DEFAULT_TEXT_COLOUR:int = 0x000000; public static const DEFAULT_TEXT_SIZE:int = 14; private var _tf:TextFormat = new TextFormat(DEFAULT_FONT, DEFAULT_TEXT_SIZE, DEFAULT_TEXT_COLOUR); public function CustomTextField():void { Font.registerFont(CustomTextField.MY_FONT); Font.registerFont(CustomTextField.MY_FONT_BOLD); _tf.size = 16; antiAliasType = AntiAliasType.ADVANCED; sharpness = 0; defaultTextFormat = _tf; autoSize = TextFieldAutoSize.LEFT; embedFonts = true; } public override function set htmlText(value:String):void { super.htmlText = value; setTextFormat(_tf); } For some reason, using tags intends the text perfectly, but I am not seeing any bullet points. The font is just standard Arial, so it isn't a case of the font missing the bullet character. Does anyone have any idea as to why Flex is not showing the bullet point characters?

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  • Mixin or Trait implementation in AS3?

    - by Brian Heylin
    I'm looking for ideas on how to implement a Mixin/Trait style system in AS3. I want to be able to compose a number of classes together into a single object. Of course this is not a language level feature of AS3, but I'm hoping that there is maybe some way to do this using prototype based techniques or maybe some bytecode hacking that I believe AsMock uses to implement it's functionality. An existing Java example is Qi4J where the user define interfaces that the Qi4j framework implements based on metadata tags and coding by convention. Has anyone any ideas on how to get the Mixin/Trait concept working within AS3?

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  • Papervision 3D: How can I force dimensions on a collada file

    - by imadethisthing
    Hey everyone, I'm working with Collada files and I need them to be a certain size. When instantiating them in pv3d you set the filename, materials, and scale. Scale works like a percentage, and there's no way to get the width, height, or depth of the DAE once in flash. I want to be able to specify the size of DAE in 3D space relative to other pv3d native geometry.

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  • Why does Font.registerFont throw an error the second time a swf is loaded?

    - by Al Brown
    I've found an issue (in flash cs5) when using TLFTextfields and fonts shared at runtime, and I wondered if anyone has a solution. Here's the scenario. Fonts.swf: library for fonts (runtime shared DF4) Popup.swf: popup with a TLFTextfield (with text in it) using a font from Fonts.swf Main.swf : the main swf with a button that loads and unloads Popup.swf (using Loader or SafeLoader give the same results) Nice and simple, Run main.swf, click button and the popup appears with the text. Click the button again to remove the popup. All well and good now click the button again and I get the following error. ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Popup_fla::MainTimeline()[Popup_fla.MainTimeline::MainTimeline:12] I'm presuming it's happening because the font is already registered (checked when clicking before the load). Does anyone know how to get past this? If you are wondering here's my Main.as package { import fl.controls.Button; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; import flash.text.Font; public class Main extends Sprite { public var testPopupBtn:Button; protected var loader:Loader; public function Main() { trace("Main.Main()"); testPopupBtn.label = "open"; testPopupBtn.addEventListener(MouseEvent.CLICK, testClickHandler); } protected function testClickHandler(event:MouseEvent):void { trace("Main.testClickHandler(event)"); if(loader) { testPopupBtn.label = "open"; this.removeChild(loader); //loader.unloadAndStop(); loader = null; }else{ testPopupBtn.label = "close"; trace("Registered Fonts -->"); var fonts:Array = Font.enumerateFonts(false); for each (var font:Font in fonts) { trace("\t",font.fontName, font.fontStyle, font.fontType); } trace("<--"); loader = new Loader(); loader.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); this.addChild(loader); try{ loader.load(new URLRequest("Popup.swf")); }catch(e:*){ trace(e); } } } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { trace("Main.uncaughtErrorHandler(event)", event); } } }

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  • AS3 Event Bubbling outside of the Scenegraph/DisplayList

    - by Brian Heylin
    Hi just wondering if it is possible to take advantage of event bubbling in non display list classes in AS3. For example in the model of an application where there is a City class that contains many Cars. What methods are there to attach an event listener to a City object and receive events that bubble up from the child Cars. To clarify The City and Car objects are not part of the display list, they are not DisplayObjects. So can bubbling be implemented outside of the display list somehow? As far as I know, this is not possible without manually attaching event listeners to each Car object and re dispatching the event from the City object. Anyone else have a cleaner solution?

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  • Streaming webcam video in Flash using MP4 encoding

    - by Herms
    One of the features of the Flash app I'm working on is to be able to stream a webcam to others. We're just using the built-in webcam support in Flash and sending it through FMS. We've had some people ask for higher quality video, but we're already using the highest quality setting we can in Flash (setting quality to 100%). My understanding is that in the newer flash players they added support for MPEG-4 encoding for the videos. I created a simple test Flex app to try and compare the video quality of the MP4 vs FLV encodings. However, I can't seem to get MP4 to work at all. According to the Flex documentation the only thing I need to do to use MP4 instead of FLV is prepend "mp4:" to the name of the stream when calling publish: Specify the stream name as a string with the prefix mp4: with or without the filename extension. The prefix indicates to the server that the file contains H.264-encoded video and AAC-encoded audio within the MPEG-4 Part 14 container format. When I try this nothing happens. I don't get any events raised on the client side, no exceptions thrown, and my logging on the server side doesn't show any streams starting. Here's the relevant code: // These are all defined and created within the class. private var nc:NetConnection; private var sharing:Boolean; private var pubStream:NetStream; private var format:String; private var streamName:String; private var camera:Camera; // called when the user clicks the start button private function startSharing():void { if (!nc.connected) { return; } if (sharing) { return; } if(pubStream == null) { pubStream = new NetStream(nc); pubStream.attachCamera(camera); } startPublish(); sharing = true; } private function startPublish():void { var name:String; if (this.format == "mp4") { name = "mp4:" + streamName; } else { name = streamName; } //pubStream.publish(name, "live"); pubStream.publish(name, "record"); }

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • Preload a lot of tiny pics

    - by clorz
    I'm thinking about how to approach the problem at hand. There's a flash movie that requires a lot of relativly small images and I'm trying to optimize the time it takes for them to be preloaded. One thing I've considered it turning on KeepAlive in Apache on the server side. That works. But my mind still wonders if there's anything else ;-) So, what other approaches I may try? Is there a way to compress all those images and then unpack on client side? I have full control on both server and client side. Can even try installing something other than Apache. Cache is not an option because it already works and it's first time loading that bothers me here.

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  • AS3: Accessing variable declared on MovieClip's parent

    - by Joel Alejandro
    I have a frame which contains an mcMenubar MovieClip. On the frame, I have this code: import Nem.* import fl.transitions.Tween; import fl.transitions.easing.*; import fl.motion.Color; var pageLoader:SwfLoader = new SwfLoader(root, 199, 144); On the mcMenubar clip, I want to access that same pageLoader instance: var pageFile:String = "page-" + e.target.name.replace(/btn/gi, "").toLowerCase() + ".swf"; this.parent.loadPage("loadertest.swf"); // THIS WON'T WORK // var tweenMove:Tween = new Tween(gfxSelected, "x", Bounce.easeOut, gfxSelected.x, e.target.x, 1, true); currentlySelected = e.target.name; Apparently I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-71() How can I fix this?

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  • Stick element to bottom-right corner (AS3 - Adobe AIR)?

    - by Martti Laine
    Hello I'm creating a simple AIR app with resize-functionality. Of course i need to position a resize-arrow to the bottom-right corner. Here's my code: stage.addEventListener(Event.RESIZE, handleResize); function handleResize(e:Event):void{ resize_btn.y = stage.stageHeight-resize_btn.height; } This doesn't work, my button gets out of the window very quickly. How could I make this work? Martti Laine

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  • Sharing variables between mxml components

    - by Kamo
    I have several mxml components in an app, all of which need the same variable called genericX. I've included that variable in the main mxml and made it public [Bindable] public var genericX:Number = 102; but I still can't access it from other mxml components. If I try to do this for example, it doesn't recognize the variable. <s:Button x="{genericX}" label="Click" />

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  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • String Seach Replace AS3

    - by Ross
    I have a bit of text "this is the text want I want to do is replace the text, I have just added another is for good measure" This is stored as a standard string but I want to turn this into html and add css classes like, in this example wrapping around the word "is"; "this is the text want I want to do is replace the text, I have just added another is for good measure" Any ideas how I can do this in as3?

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  • How to run an external SWF inside a Flex Application?

    - by lk
    I want to run an Action Script 3.0 Application into a Flex Application. To do this I've done the following: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication windowComplete="loadSwfApplication()" xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ private function loadSwfApplication() { var urlRequest:URLRequest = new URLRequest("path/to/the/application.swf"); swfLoader.addEventListener(Event.COMPLETE, loadComplete); swfLoader.load(urlRequest); } private function loadComplete(completeEvent:Event) { var swfApplication:* = completeEvent.target.content; swfApplication.init(); // this is a Function that I made it in the Root class of swfApplication } ]]> </mx:Script> <mx:SWFLoader id="sfwLoader"/> </mx:WindowedApplication> The problem is that in the calling of swfApplication.init(); the AIR Player throws me an exception: Security sandbox violation: caller file:///path/to/the/application.swf cannot access Stage owned by app:/SWFApplicationLoader.swf. This is because somewhere in application.swf I use the stage like this: if (root.stage != null) root.stage.addEventListener(Event.REMOVED, someFunction); root.stage.stageFocusRect = false; How can I load this swf application and USE the stage without any problems?

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  • Random position without overlapping

    - by Hwang
    How to stop MCs from overlapping each other? private function loadWishes():void { for (i; i } } private function checkOverlap(wishB:MovieClip) { wishB.x=Math.random()*stage.stageWidth; wishB.y=Math.random()*stage.stageHeight; for (var i:uint=0; i This doesn't seems to be working cause the amount of it checking whether MC is overlapping is about the amount of MC on stage. how to make it keep checking till everything's fine?

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