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  • Accessing ItemRenderer in AdvancedDataGrid Flex / AS3?

    - by Muhammad Husnain Ashfaq
    i have XMLList data which is used for advanceddatagird dataprovide(by converting it to hierarchal data ), the advanceddatagrid consist of 2 columns,i want to access the ItemRenderer of 2nd colomn (customized item rendrer) by giving the item. i can get the itemRendrer bu using var Obj:Object = itemToItemRenderer(item); i cant understand that obj is IListItemRendrer, but in 2nd colomn i have used the renderer named "ProcessFLowRendrer"? can you tell me how i can access the rendrer of 2nd column, by item not by index ?

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Explain this AS2 code?

    - by incrediman
    Why does this code trace 'undefined'? this.createEmptyMovieClip("myLoader",1); trace(this.myLoader); this too? this.createEmptyMovieClip("myLoader",1); trace(this["myLoader"]); (when the code is in the constructor of a class which extends MovieClip) But this code traces _level0.myLoader (code placed on main timeline) this.createEmptyMovieClip("myLoader",1); trace(this.myLoader);

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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  • Guidelines regarding developing a flash web-site (especially loading - order swf, xml, etc...) ?

    - by shane.amon
    I would like to know, if you people out there could help me out, regarding the best practices or the a better way for creating a flash website... Actually I would like to know whether we should load the xml first and then the swf and other components or the other way round ? I am bit confused, even if anybody could refer some book to dig upon the steps or most common practices regarding the development... it would of great help... Thanks shane amon

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • Getting data from function loaded after current function

    - by Hwang
    I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function? private function wMessage():void { Message.width=Name.width+20; } private function wName():void { Name.x=(Message.x+Message.textWidth)-Name.textWidth; Name.y=Message.y+Message.height; } I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name

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  • AS3: how to get current calendar week

    - by msec
    How can I get the current calendar week with AS3 ? I've not found any information by using the official adobe online-reference (check: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/Date.html) or using google's web search. Thank you soo much! Kind Regards, msec

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  • flex3 Format date without timezone

    - by Maurits de Boer
    I'm receiving a date from a server in milliseconds since 1-1-1970. I then use the DateFormatter to print the date to the screen. However, Flex adds timedifference and thus it displays a different time than what I got from the server. I've fixed this by changing the date before printing to screen. But I think that's a bad solution because the date object doesn't hold the correct date. Does anyone know how to use the dateFormatter to print the date, ignoring the timezone? this is how I did it: function getDateString(value:Date):String { var millisecondsPerMinute:int = 1000*60; var newDate:Date = new Date(value.time - (millisecondsPerMinute*value.timezoneOffset)); var dateFormatter:DateFormatter = new DateFormatter(); dateFormatter.formatString = "EEEE DD-MM-YYYY LL:MM AA"; return dateFormatter.format(newDate); }

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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • Cutom event dispatchment location

    - by Martino Wullems
    Hello, I've been looking into custom event (listeners) for quite some time, but never succeeded in making one. There are so many different mehods, extending the Event class, but also Extending the EventDispatcher class, very confusing! I want to settle with this once and for all and learn the appriopate technique. package{ import flash.events.Event; public class CustomEvent extends Event{ public static const TEST:String = 'test'; //what exac is the purpose of the value in the string? public var data:Object; public function CustomEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, data:Object = null):void { this.data = data; super(); } } } As far as I know a custom class where you set the requirements for the event to be dispatched has to be made: package { import flash.display.MovieClip; public class TestClass extends MovieClip { public function TestClass():void { if (ConditionForHoldToComplete == true) { dispatchEvent(new Event(CustomEvent.TEST)); } } } } I'm not sure if this is correct, but it should be something along the lines of this. Now What I want is something like a mouseevent, which can be applied to a target and does not require a specific class. It would have to work something like this: package com.op_pad._events{ import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; import flash.events.EventDispatcher; import flash.events.Event; public class HoldEvent extends Event { public static const HOLD_COMPLETE:String = "hold completed"; var timer:Timer; public function SpriteEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false) { super( type, bubbles, cancelable ); timer = new Timer(1000, 1); //somehow find the target where is event is placed upon -> target.addEventlistener target.addEventListener(MouseEvent.MOUSE_DOWN, startTimer); target.addEventListener(MouseEvent.MOUSE_UP, stopTimer); } public override function clone():Event { return new SpriteEvent(type, bubbles, cancelable); } public override function toString():String { return formatToString("MovieEvent", "type", "bubbles", "cancelable", "eventPhase"); } ////////////////////////////////// ///// c o n d i t i o n s ///// ////////////////////////////////// private function startTimer(e:MouseEvent):void { timer.start(); timer.addEventListener(TimerEvent.TIMER_COMPLETE, complete); } private function stopTimer(e:MouseEvent):void { timer.stop() } public function complete(e:TimerEvent):void { dispatchEvent(new HoldEvent(HoldEvent.HOLD_COMPLETE)); } } } This obviously won't work, but should give you an idea of what I want to achieve. This should be possible because mouseevent can be applied to about everything.The main problem is that I don't know where I should set the requirements for the event to be executed to be able to apply it to movieclips and sprites. Thanks in advance

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  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

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  • AS2 attaching or duplicating the MC

    - by ortho
    var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("tekst.xml"); myXML.onLoad = function(success){ var yC:Number = 65; if (success){ var myTxt:Array = Array(0); var myNode = this.firstChild.childNodes; for (i=0; i } } var c:Number = 70 for(hiThere=1;hiThere<5;hiThere++){ kropka1.duplicateMovieClip("circleCopy"+hiThere, c); this["circleCopy"+hiThere]._y=c; c += 20; } So my problem is that I want to create it dynamicaly as text fields above, now it creates only 4 MovieClips and I would like to specify the Y value from xml file and number of loops (here 5), but it should be the same condition as loop above. Please help

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • Problem with looping a video in Flash

    - by Blaze
    I am trying to loop a video and i am having some issues with this in flash. You can view the video here: http://www.healthcarepros.net/travel.html Here the specific code for the flash video: <script language="javascript"> if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } </script> <noscript> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> Additionally, i have added in the parameter code that calls the loop function but for some reason it still doesnt seem to work, any suggestions?

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • How do I display children in succession, as3

    - by VideoDnd
    How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after. Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10. METHODS TRYED addChild and removeChild visible !visible for loop

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  • reference symbols on the main timeline

    - by vasion
    this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. I have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans? edit. one more thing i remembered. Some of my UI elements are not programatically added.

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