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  • Flex3 Linechart points are too close to the edge

    - by Marcus Blankenship
    I have a Flex3 LineChart component using an CircleItemRenderer and the datapoints are being cut off because they are too close to the edge. Here's what it looks like: http://img29.imageshack.us/img29/3850/chartx.png As you can see, the circles on the left and right sides are being cut off. How can I make the LineSeries area, plus the horizontal labels, narrower so it fits in the chart area? Thanks!

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • Getting each loaded image

    - by Hwang
    The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void { imageBox=new MovieClip(); imageBox.graphics.lineStyle(5, 0xFFFFFF); imageBox.graphics.beginFill(0xFF0000); imageBox.graphics.drawRect(0,0,150,225); imageBox.graphics.endFill(); allImage.addChild(imageBox); } private function getPhoto():void { for (i=0; i<myXMLList.length(); i++) { placePhoto(); imageHandler(); imagesArray.push(imageBox); imagesArray[i].x=20+(200*i); } addChild(allImage); allImage.x=-(allImage.width+20); allImage.y=-(allImage.height+50); } private function placePhoto():void { loadedPic=myXMLList[i].@PIC; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } private function picLoaded(event:Event):void { var bmpD=event.target.content.bitmapData for (j; j<myXMLList.length(); j++) { bmp=new Bitmap(bmpD); bmp.smoothing=true; bmp.name="bmp"+j; imagesArray[j].addChild(bmp); } }

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  • Have you been stuck with the math in a Flash project?

    - by VideoDnd
    Have you been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • How to check if a SWF is running as an AIR app?

    - by Sandro
    Hi, I'm wondering if there is a way for a SWF to check at runtime whether it is running as an online SWF or an AIR app? I need to use the same SWF to run both online and locally, however when running as an AIR app, external assets are located in a different directory. I'd like to check whether a SWF is local or online so I can change the source path for external assets accordingly. Thanks, Sandro Edit: I just realized this might be a dumb question. :) I may just use flashvars to tell the SWF that it is running within an AIR app.

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  • [AS2] Button Problem

    - by Adam Kiss
    problem hello, I have Button (with no name), which has a MovieClip child. this movie_clip called ax_kr has XX frames, each containing one image. Now, upon loading flash or frame containg this button (actually, 43 of them), I would like to tell to each button, that in your ax_kr MovieClip, load frame YY - first one would load frame 2, second frame 3, third frame 4 etc. etc. Or is there anyway to use one generic MovieClip/Button with that ax_kr MovieClip as child with frame xy as active and two more actions? (on RollOver, another MC on stage goes to frame xy (same as ax_kr has) and on Click, another MC on stage goes to frame xy (still the same number)) I did previously in as3 and find it quite okay, but now I have to enhance old as2 application and I feel like I should just kill myself.

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  • How to build a ~500 page Flash site

    - by philwilks
    I am about to embark on building a Flash site with approximately 500 pages. The site is an interactive learning type of system, with about 10 "chapters" each containing around 50 "pages". Each page has some sort of animation and interactivity, for example the user might have to decide whether a statement is true or false by clicking on one of two buttons, and then an appropriate response is displayed. The user can jump backwards and forwards between pages as they wish. As far as I know, these are some of my options... A) Build the entire site as a single Flash file with no external content. B) Build each of the 10 chapters as a separate Flash file, and then have a master Flash file which loads in the chapters. Each page would then be a separate movie clip within the chapter file. C) Build each indevidual page as a separate Flash file, and then have master Flash file which loads these in. At the moment I'm thinking that option B would be best, and I'd be very grateful for your thoughts on this! Of course, there are probably other options that I haven't thought of.

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  • Flash AS3 load file xml

    - by Elias
    Hello, I'm just trying to load an xml file witch can be anywere in the hdd, this is what I have done to browse it, but later when I'm trying to load the file it would only look in the same path of the swf file here is the code package { import flash.display.Sprite; import flash.events.; import flash.net.; public class cargadorXML extends Sprite { public var cuadro:Sprite = new Sprite(); public var file:FileReference; public var req:URLRequest; public var xml:XML; public var xmlLoader:URLLoader = new URLLoader(); public function cargadorXML() { cuadro.graphics.beginFill(0xFF0000); cuadro.graphics.drawRoundRect(0,0,100,100,10); cuadro.graphics.endFill(); cuadro.addEventListener(MouseEvent.CLICK,browser); addChild(cuadro); } public function browser(e:Event) { file = new FileReference(); file.addEventListener(Event.SELECT,bien); file.browse(); } public function bien(e:Event) { xmlLoader.addEventListener(Event.COMPLETE, loadXML); req=new URLRequest(file.name); xmlLoader.load(req); } public function loadXML(e:Event) { xml=new XML(e.target.data); //xml.name=file.name; trace(xml); } } } when I open a xml file that isnt it the same directory as the swf, it gives me an unfound file error. is there anything I can do? cause for example for mp3 there is an especial class for loading the file, see http://www.flexiblefactory.co.uk/flexible/?p=46 thanks

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  • Mixin or Trait implementation in AS3?

    - by Brian Heylin
    I'm looking for ideas on how to implement a Mixin/Trait style system in AS3. I want to be able to compose a number of classes together into a single object. Of course this is not a language level feature of AS3, but I'm hoping that there is maybe some way to do this using prototype based techniques or maybe some bytecode hacking that I believe AsMock uses to implement it's functionality. An existing Java example is Qi4J where the user define interfaces that the Qi4j framework implements based on metadata tags and coding by convention. Has anyone any ideas on how to get the Mixin/Trait concept working within AS3?

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  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

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  • navigateToUrl AS3 is not opening a web browser

    - by Ronnie
    I have a textField on my stage named 'adBuy', which when clicked I want to open up my browser with the defined in URL request. However when I click on the 'adBuy' textField on my SWF it opens Coda, the piece of software I'm using to write this small piece of code? I am puzzled. Here is my code: adBuy.defaultTextFormat = adFormat; adBuy.textColor = 0xFF65CB; adBuy.x = 640; adBuy.y = 455; adBuy.text = "Buy Now"; parent.addChild(adBuy); adBuy.addEventListener(MouseEvent.CLICK, buyAdvert); var request:URLRequest = new URLRequest("http://www.google.co.uk"); function buyAdvert(event:MouseEvent):void { navigateToURL(request, "_blank"); trace("link clicked"); } Is there an error in my code, or is this a common problem for which there is an answer?

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  • AS3 XML Slideshow Woes

    - by Chris
    Hello All, I am hoping someone out there can possibly shed some light on a couple issues I am having with an image slideshow I have been working on a simple slideshow for a project and everything was going great/as expected up until I created a function to hide the previous images before displaying the next. On the first pass through everything seems to run fine; once the slideshow starts over, the images don't show up, yet when it goes to load the following image, it plays the tween from the hide previous function which shows the image briefly before fading out. So essentially the display is blank, then the timer calls in the next slide and its a brief flash of an image fading out, and then blank again. Another issue I am having is the text that I am loading in from the XML does not seem to want to tween in or out as they are supposed to. Here is the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; var filePath:String = "photo1.xml"; var iArray:Array = new Array(); var titleArray:Array = new Array(); var dateArray:Array = new Array(); var catArray:Array = new Array(); var descArray:Array = new Array(); var rotationSpeed:Number; var totalImages:Number; var dataList:XMLList; var imagesLoaded:Number = 0; var currImage:Number = 0; var rotationTimer:Timer; var oldTween:Tween; var imageContainer:Sprite = new Sprite(); var imageHolder:Sprite = new Sprite(); var titleContainer:Sprite = new Sprite(); var dateContainer:Sprite = new Sprite(); var catContainer:Sprite = new Sprite(); var descContainer:Sprite = new Sprite(); var theMask:Sprite = new Sprite(); theMask.graphics.beginFill(0x000000); theMask.graphics.drawRect(114, 25, 323, 332); addChild(theMask); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onComplete); loader.load(new URLRequest(filePath)); function onComplete (evt:Event):void{ var pigData:XML = new XML(evt.target.data); pigData.ignoreWhitespace; dataList = pigData.pic; totalImages = dataList.length(); rotationSpeed = pigData.@speed * 1000; stage.scaleMode = StageScaleMode.NO_SCALE; loadImages(); rotationTimer = new Timer(rotationSpeed); rotationTimer.addEventListener(TimerEvent.TIMER, rotateImage); rotationTimer.start(); } function loadImages() { for (var i:Number = 0; i < totalImages; i++) { var imageURL:String = dataList[i].big; var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(imageURL)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); iArray.push(imageLoader); var titleField:TextField = new TextField(); var dateField:TextField = new TextField(); var catField:TextField = new TextField(); var descField:TextField = new TextField(); titleField.text = dataList[i].title; titleField.autoSize = TextFieldAutoSize.LEFT; titleArray.push(titleField); dateField.text = dataList[i].date; dateField.autoSize = TextFieldAutoSize.LEFT; dateArray.push(dateField); catField.text = dataList[i].category; catField.autoSize = TextFieldAutoSize.LEFT; catArray.push(catField); descField.text = dataList[i].description; descField.autoSize = TextFieldAutoSize.LEFT; descArray.push(descField); } } function imageLoaded(evt:Event):void { imagesLoaded++; if (imagesLoaded == totalImages) { showImage(); } } function showImage():void { addChild(imageContainer); imageContainer.addChild(imageHolder); imageContainer.addChild(titleContainer); imageContainer.addChild(dateContainer); imageContainer.addChild(catContainer); imageContainer.addChild(descContainer); changeImage(); } function changeImage():void { var currentImage:Loader = Loader(iArray[currImage]); imageHolder.addChild(currentImage); currentImage.x = (stage.stageWidth - currentImage.width)/2; currentImage.y = (imageHolder.height - currentImage.height)/2; imageHolder.mask = theMask; new Tween(imageHolder, "alpha", Regular.easeOut, 0, 1, 1, true); var titleField:TextField = TextField(titleArray[currImage]); titleContainer.addChild(titleField); titleField.x = 107; titleField.y = 365; var titleTween:Tween = new Tween(titleField, "alpha", Regular.easeOut, 0, 1, 1, true); var dateField:TextField = TextField(dateArray[currImage]); dateContainer.addChild(dateField); dateField.x = 107; dateField.y = 375; var dateTween:Tween = new Tween(dateField, "alpha", Regular.easeOut, 0, 1, 1, true); var catField:TextField = TextField(catArray[currImage]); catContainer.addChild(catField); catField.x = 107; catField.y = 385; var catTween:Tween = new Tween(catField, "alpha", Regular.easeOut, 0, 1, 1, true); var descField:TextField = TextField(descArray[currImage]); descContainer.addChild(descField); descField.x = 107; descField.y = 395; var descTween:Tween = new Tween(descField, "alpha", Regular.easeOut, 0, 1, 1, true); } function rotateImage(evt:TimerEvent) { hidePrev(); currImage++; if (currImage == totalImages) { currImage = 0; } changeImage(); } function hidePrev():void{ var oldImage:Loader = Loader(imageHolder.getChildAt(0)); oldTween = new Tween(oldImage,"alpha", Regular.easeOut, 1, 0, 1, true); oldTween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut) var oldTitle:TextField = TextField(titleContainer.getChildAt(0)); var oldTitleTween:Tween = new Tween(oldTitle,"alpha", Regular.easeOut, 1, 0, 1, true); var oldDate:TextField = TextField(dateContainer.getChildAt(0)); var oldDateTween:Tween = new Tween(oldDate,"alpha",Regular.easeOut,1,0,1,true); var oldCat:TextField = TextField(catContainer.getChildAt(0)); var oldCatTween:Tween = new Tween(oldCat,"alpha",Regular.easeOut,1,0,1,true); var oldDesc:TextField = TextField(descContainer.getChildAt(0)); var oldDescTween:Tween = new Tween(oldDesc,"alpha",Regular.easeOut,1,0,1,true); } function onFadeOut(evt:TweenEvent):void{ imageHolder.removeChildAt(0); titleContainer.removeChildAt(0); dateContainer.removeChildAt(0); catContainer.removeChildAt(0); descContainer.removeChildAt(0); } I'm no flash whiz, bet can generally figure most issues out by either analyzing the code, or digging around online; however, this has me stumped. Any help would really be appreciated, and I thank you all in advance.

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  • How to run an external SWF inside a Flex Application?

    - by lk
    I want to run an Action Script 3.0 Application into a Flex Application. To do this I've done the following: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication windowComplete="loadSwfApplication()" xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ private function loadSwfApplication() { var urlRequest:URLRequest = new URLRequest("path/to/the/application.swf"); swfLoader.addEventListener(Event.COMPLETE, loadComplete); swfLoader.load(urlRequest); } private function loadComplete(completeEvent:Event) { var swfApplication:* = completeEvent.target.content; swfApplication.init(); // this is a Function that I made it in the Root class of swfApplication } ]]> </mx:Script> <mx:SWFLoader id="sfwLoader"/> </mx:WindowedApplication> The problem is that in the calling of swfApplication.init(); the AIR Player throws me an exception: Security sandbox violation: caller file:///path/to/the/application.swf cannot access Stage owned by app:/SWFApplicationLoader.swf. This is because somewhere in application.swf I use the stage like this: if (root.stage != null) root.stage.addEventListener(Event.REMOVED, someFunction); root.stage.stageFocusRect = false; How can I load this swf application and USE the stage without any problems?

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  • TCP Flow control in AS3?

    - by Jeremy Stanley
    I am currently working on a Flash socket client for a pre-existing service/standard. The service uses TCP flow control to throttle itself and the Flash socket is reading in everything as fast as it can despite not being able to process it as fast as it's being taken in. This causes the bytesAvailable on the socket to keep increasing and the server never knows that the client has fallen behind. In short, is there any way to limit the size of bytesAvailable for a Flash Socket object or throttle it in some other way? Note: Rewriting the server isn't a viable option at the current time as it's a standard and the client's utility drops immensely if server-side changes are needed

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  • Ambiguous reference when getter/setter have different visibilities

    - by Warren Seine
    The following code raises an ambiguous reference to value at compile time: import flash.display.Sprite; public class Main extends Sprite { private var _value : Number = 0.; public function get value() : Number { return _value; } private function set value(v : Number) : void { _value = v; } public function Main() : void { value = 42.; } } I suspect some kind of bug in the compiler, though I didn't actually read the ECMA standard. Before someone asks those questions: Private setters do make sense. The ambiguity also exists with custom namespaces (which is the problem I'm facing).

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  • Adding time zone hours difference to time

    - by Hwang
    I know there's a much better and correct way to do it, but i need a temporarily solutions. I need to add in extra hours to the time, and the day will change automatically too. How should I change the code below? package { public class getTime { private var today:Date=new Date(); private var hour:uint=today.getHours(); private var minute:uint=today.getMinutes(); private var month:uint=today.getMonth(); private var monthArray:Array=new Array('January','February','March','April','May','June','July','August','September','October','November','December'); private var time:String = getUSClockTime(today.getHours(), today.getMinutes()); public var dateNtime:String=(time+", " +today.getDate()+" "+monthArray[month]+" "+today.getFullYear());; public function getTime() { } private function getUSClockTime(hrs:uint, mins:uint):String { var modifier:String="PM"; var minLabel:String=doubleDigitFormat(mins); if (hrs>12) { hrs=hrs-12; } else if (hrs == 0) { modifier="AM"; hrs=12; } else if (hrs < 12) { modifier="AM"; } return (doubleDigitFormat(hrs) + ":" + minLabel + " " + modifier); } private function doubleDigitFormat(num):String { if (num<10) { return ("0" + num); } return num; } } }

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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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  • Actionscrips/Flex4: Display cut-off datapoints differently in LineChart

    - by Limited Atonement
    Dear Sirs, The issue arises when the user selects a range on the linechart that cuts off datapoints. When this happens, I would like the chart to tell the user somehow that there are data points three, just outside the range, perhaps by drawing a straight line across the top or bottom of the graph. How can I get Flex to do this for met? Let me know if you understand the question, or if you need more information, and of course, let me know the answer! Thanks! Sincerely, Aaron

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  • Stick element to bottom-right corner (AS3 - Adobe AIR)?

    - by Martti Laine
    Hello I'm creating a simple AIR app with resize-functionality. Of course i need to position a resize-arrow to the bottom-right corner. Here's my code: stage.addEventListener(Event.RESIZE, handleResize); function handleResize(e:Event):void{ resize_btn.y = stage.stageHeight-resize_btn.height; } This doesn't work, my button gets out of the window very quickly. How could I make this work? Martti Laine

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • Flash CS5 font is largest part of the SWF

    - by dev.e.loper
    I'm transferring a project from CS4 to CS5 and (without any changes) my SWF file gets to be 10 times bigger. It was 7kb and now it's 77kb. I generated a size report and it looks like the font is taking up most of the space. I haven't changed settings. I'm not sure why font is taking up so much space. Is there a way around this? Here is my size report: Font Name Bytes Characters ----------------- ---------- ---------- _sans 12 MilkyWell 317 .blsu Calibri-Bold Bold 75960 %.0123456789 As you can see Calibri-Bold is taking up 75kb and I only have 12 characters in it.

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  • Load SWF data without loading sound, then load sound later

    - by Jon Sandness
    So, hypothetical situation here: I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB. Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background? UPDATE: Loading SWF externally is not an option.

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  • safari 5 resize flash application

    - by dome
    Just notice that after updating to Safari 5 (mac) all the flash applications that respond to resize events got sluggish. try: http://www.tutorio.com/media/flash/liquid-demo.html this works great with firefox 3.6.3, Chrome can deal with it fine, although not so fast as Firefox, but new Safari gives a awful experience, distorting all content if you do fast resizing. Any ideas why is this happening / and how can I get a better performance with safari browsers?

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