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  • amCharts issue with Flex

    - by Conor Higgins
    HI I am working with amCharts at the moment and was wondering if somebody could give me some sort of guidance on the matter. I am using Flex to call a server side php file which then returns some xml data. This works perfectly and efficiently. I then add this data to the chart will also works quite well. However as I try to use the scroll bar on the chart, it seems to zoom out and delete all my data. I cant figure this out at all. The same thing happens when i click the show all button.

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  • Handling inverted pixels in bitmapData and bitmap class in as3

    - by intoTHEwild
    I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. I want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?

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  • String Seach Replace AS3

    - by Ross
    I have a bit of text "this is the text want I want to do is replace the text, I have just added another is for good measure" This is stored as a standard string but I want to turn this into html and add css classes like, in this example wrapping around the word "is"; "this is the text want I want to do is replace the text, I have just added another is for good measure" Any ideas how I can do this in as3?

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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • Flash CS5 font is largest part of the SWF

    - by dev.e.loper
    I'm transferring a project from CS4 to CS5 and (without any changes) my SWF file gets to be 10 times bigger. It was 7kb and now it's 77kb. I generated a size report and it looks like the font is taking up most of the space. I haven't changed settings. I'm not sure why font is taking up so much space. Is there a way around this? Here is my size report: Font Name Bytes Characters ----------------- ---------- ---------- _sans 12 MilkyWell 317 .blsu Calibri-Bold Bold 75960 %.0123456789 As you can see Calibri-Bold is taking up 75kb and I only have 12 characters in it.

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  • AS3 Memory Conservation (Loaders/BitmapDatas/Bitmaps/Sprites)

    - by rinogo
    I'm working on reducing the memory requirements of my AS3 app. I understand that once there are no remaining references to an object, it is flagged as being a candidate for garbage collection. Is it even worth it to try to remove references to Loaders that are no longer actively in use? My first thought is that it is not worth it. Here's why: My Sprites need perpetual references to the Bitmaps they display (since the Sprites are always visible in my app). So, the Bitmaps cannot be garbage collected. The Bitmaps rely upon BitmapData objects for their data, so we can't get rid of them. (Up until this point it's all pretty straightforward). Here's where I'm unsure of what's going on: Does a BitmapData have a reference to the data loaded by the Loader? In other words, is BitmapData essentially just a wrapper that has a reference to loader.content, or is the data copied from loader.content to BitmapData? If a reference is maintained, then I don't get anything by garbage collecting my loaders... Thoughts?

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  • Best practices for handling math calculations in a flash project?

    - by VideoDnd
    I'm building a Flash project where it needs to handle some math, like an acceleration formula. My director has recommended a design pattern where I include the calculations directly in the flash object, but that doesn't seem like it's very good OOP. What's the best practice for calculations in Flash? Should it be a separate object, so I can keep the "non-Flash" parts together and out of the way? What are people's experiences with including it inline vs. keeping it separate?

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  • Is there good .sol editor for Flash Player 9 Local Shared Objects? Can we build one?

    - by nerdabilly
    There's plenty of them out there but none of them do what I would like them to do. Most of them crash when opening a file or simply corrupt the data. Many don't run at all. It seems to me that most were written 3-4 years ago for AS2 .sols and no longer work with FP9/AS3 sols. I'd attempt to write my own using AIR but I can't find a new spec of the byte format. There's an explanation of the file format here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 and another here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 but it looks as though both of these docs are a good 4 years old (pre-FP9) and as I'm not skilled or experienced in file formats, writing a new one, especially without an updated spec, is seeming like less and less of a viable option. Ideally I'd like one that can not only read the .sol, but edit and save new values also. Thanks!

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • Generate UML from Flex Projects

    - by TERACytE
    Are there any good tools to generate UML class diagrams using the source code from a Flex Builder project? I have been trying IntelliJ but for some reason it generates the inherited class structure from the SDK and not everything below my main app.

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  • Writing simple flash plugin for flowplayer

    - by danwoods
    Hello all, I'm trying to write a simple plugin for the flash player flowplayer (documentation for writing a plugin for flowplayer can be found here). I'm new to flash and I think I'm having a problem connecting the .fla file to the .as file when compiling into a .swf. As it is, when I include the plugin, the player doesn't show up. I've set the .fla's document class to the .as file and added the .as file to the .fla's publishing classpath. The .as file can be found here and the .fla file can be found here Any ideas?

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  • Show itemRenderer in specific DataGrid rows... others empty

    - by dude22
    I have a DataGrid populated via an Array. The last column in the DataGrid uses an ItemRenderer (Button). I want to show the Button in certain rows but not in others (leave those empty). I've looked everywhere for an example or even a clue how to do this (tried labelFunction on DG, etc.) but can't find anything about it. Any help would be appreciated. Thanks!

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  • null object reference in ScrollPane/endDrag() when scrollDrag=true

    - by SP
    Hello there. In my flash application, I've got multiple windows which use Scrollpanes. The scrollDrag property is set to true on these because I want that functionality. If I close (within my application) one of these 'windows' and open another, I seem to get a whole lot of this error showing up in my logs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag() Sometimes I get thousands of these, which I'm guessing is probably slowing my app down a bit, but otherwise is not causing a problem. Looking through the adobe code for scrollpane, endDrag is really simple: protected function endDrag(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); } The stage var is the only thing that could be null here. The only thing I can think to do is set scrollDrag=false before the window in my application closes so that nothing is listening for the event. Any other suggestions?

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  • OpenPeak Flash app XMLSocket Security Problem

    - by Kira
    We're trying to create an app for OpenPeak. The Flash app will act as a client to a Java server on another computer on another domain. The Flash app client connects via XMLSocket. The Java Server uses ServerSocket to receive a request and send back a message. In order to trust the server, the Flash client needs a socket master policy file to tell it that the server comes from a trustworthy domain. According to an article on Adobe, when a connection has succeeded, the Flash client automatically requests the cross-domain policy or socket master policy file on port 843. Still, even when we implement it according to the tutorials and recommendations we have read, the Flash client continues to throw the following security error: SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048" We've tried logging the policy file request during testing to see if there was any call made to port 843. There was not. Interestingly, even without a policy file, the Flash client still manages to send the first data message to the server successfully. It's just when the server tries to send back a reply that the entire thing hangs for about 10 seconds before the security error above is displayed. Any ideas / suggestions?

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • FLVPlayback, go fullscreen smooth?

    - by Marcel
    Hello, Im looking into using and customizing FLVPlayback in a project. How to go about this is clear, but I noticed 1 anoying thing. When going fullscreen, first Flash player goes fullscreen and then briefly shows the FLVPlayback component in its original size, before jumping to show the video itself fullscreen. I noticed on Youtube this doesnt happen. How can I escape this 'flicker' and have the video go fullscreen as the videos do on youtube? Thanks a lot for any tips! Marcel

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  • Flex Force Decimal

    - by babyangel86
    Hi, I'm looking for a regex or a way to format the NumberValidator so that only decimal places are allowed. The domain="real" allows you to put integer values, but I need to force the user to but in 2.0 if they want an integer. This is because they pass through a Castor mapping file, it complains if it gets an integer when it expects a decimal. I dont want to restrict the number of decimal places, just insist that there must be a point, and a number after it. Any help would be much appreciated.

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  • How to build a ~500 page Flash site

    - by philwilks
    I am about to embark on building a Flash site with approximately 500 pages. The site is an interactive learning type of system, with about 10 "chapters" each containing around 50 "pages". Each page has some sort of animation and interactivity, for example the user might have to decide whether a statement is true or false by clicking on one of two buttons, and then an appropriate response is displayed. The user can jump backwards and forwards between pages as they wish. As far as I know, these are some of my options... A) Build the entire site as a single Flash file with no external content. B) Build each of the 10 chapters as a separate Flash file, and then have a master Flash file which loads in the chapters. Each page would then be a separate movie clip within the chapter file. C) Build each indevidual page as a separate Flash file, and then have master Flash file which loads these in. At the moment I'm thinking that option B would be best, and I'd be very grateful for your thoughts on this! Of course, there are probably other options that I haven't thought of.

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