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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • Adding LegendItems in Flex places horizontally not vertically (as it's supposed to)

    - by David
    I'm dynamically inserting LegendItems into a Legend using the following code: signalLegend.removeAllChildren(); signalLegend.direction = "vertical"; for (var i:int = 0; i < numItems - 1; i++) { signalLegend.addChild(new LegendItem()); legendItem = signalLegend.getChildAt(i) as LegendItem; legendItem.label = "Title here"; legendItem.setStyle("fill", theColour); } While the Legend direction is set as vertical, all the items are appearing horizontally. Very annoying.

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  • FlexUnit - howto check label text

    - by Maik
    I am trying to automatically verify certain conventions, such as label/table column header text (Sentence Case, use of colons, etc). It would be nice if there was a way in FlexUnit, or other means, to Iterate over all views in the app Get all titles, labels, column headers Run some pattern checks and fail where needed. Does anyone have a suggestion on what the best way would be to achieve that? I suppose I could do this on a code level on the MXML files, but it would be nicer if it could be integrated into the overall unit test suits. Thanks for any suggestions

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  • Assigning Javascript click callbacks to Flash elements?

    - by Wes
    Bear in mind I'm a web developer but not a Flash developer and know little about Flash. I work with people who are the opposite and know very little about web development. Maybe someone who is good with both can answer this question? I work for an Advertisement software company and we are having fits with our Ad click-throughs opening tabs vs popups in different browsers. Tabs are preferred becaus pop-ups are subject to blockers. I read that tabs will always be opened if it is a callback triggered by a user click. This is fine with me. Problem is the Flash developers, using their external interface, are trying to open the new window when the Flash ad gets clicked themselves. So even though it's user initiated Flash behooves upon itself to open the website. I think this may be why they end up being popups instead of new tabs. Is there a way external to Flash using Javascript to assign the click events to Flash elements so that only new tabs will ever be opened by clicking the Flash element? Or a way through Flash can assign Javascript callbacks to its elements? Thanks!

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  • Setting the DataGridColumn's dataField based on XML node with the same name

    - by Rie Mino
    I am stuck. Given this XML: <matrix> <row> <column>0.51</column> <column>0.52</column> <column>0.53</column> <column>0.54</column> </row> <row> <column>0.61</column> <column>0.62</column> <column>0.63</column> <column>0.64</column> </row> I am trying to define a DataGrid such that the row nodes will represent new rows in the DataGrid and the column nodes will be used to auto-populate the DataGrid's columns. I am having a problem setting the dataField for each of the DataGridColumn ojects created. The DataGrid is created but the cell values for row 1 are all 0.51 and row 2 are 0.61. What am I doing wrong here?

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  • How can I know when a Button in a Flex DataGrid itemRenderer is clicked?

    - by Eric Belair
    I have a DataGrid component that displays a few columns of data. It has one additional column that displays a Button that allows the user to take an action with regard to the record. <mx:DataGrid dataProvider="{myData}"> <mx:columns> <mx:DataGridColumn dataField="firstName" headerText="First Name" width="75" /> <mx:DataGridColumn dataField="LastName" headerText=" Last Name" width="150" /> <mx:DataGridColumn dataField="phone" headerText="Phone" width="120" /> <mx:DataGridColumn headerText="" width="110"> <mx:itemRenderer> <mx:Component> <mx:Box horizontalAlign="center" width="100%"> <mx:Button label="Take Action" /> </mx:Box> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> </mx:columns> </mx:DataGrid> I need to perform an action in the parent component, using other data that is available there, but unrelated to the data in the DataGrid. What is the best way to catch the Button click in the parent component, and know what record it corresponds to? Should I use a Custom Event, or an itemEditor, or something else completely?

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  • How to do binding inside htmltext CDATA

    - by Hichem
    I couldn't find a way to bind a variable inside the htmlText property of a Text component i want to be able to do something like this : <mx:Text id="bodyText" styleName="bodyText"> <mx:htmlText > <![CDATA[<img src='assets.OrangeRect' align='left' hspace='0' vspace='4'/> Bonjour {UserData.name} ]]> </mx:htmlText> </mx:Text> i want to bind UserData.name

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  • Why is the uid-getter/setter called (ArrayCollection)?

    - by cowabunga1984
    Hi all, if wrote the following code and do not understand why the trace returns "false": function (with trace): import mx.controls.Alert; import mx.collections.ArrayCollection; public function runTest():void { var unique1:MyUniqueObject = new MyUniqueObject(); unique1.id = 1; var unique2:MyUniqueObject = new MyUniqueObject(); unique2.id = 2; var sameUniqueAsUnique1:MyUniqueObject = new MyUniqueObject(); sameUniqueAsUnique1.id = 1; var collection:ArrayCollection = new ArrayCollection(); collection.addItem(unique1); collection.addItem(unique2); trace(collection.contains(sameUniqueAsUnique1)); } MyUniqueObject-Class: package { import mx.core.IUID; [Bindable] public class MyUniqueObject implements IUID { public var id:int; public function get uid():String { return "MyUniqueObject." + id; } public function set uid(uid:String):void { //nothing to do here... } } } Any Ideas? Cowabunga!

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  • MovieClip, counter almost working AS3

    - by VideoDnd
    How do I get my counter to work? This was over my director's head. Please include explanation, and feel free to comment. CONFUSION: I'm confused about the MovieClip container in as3. public class NumbersView extends MovieClip, so that seems to be a container. That may not be the problem, but that's where I got lost. CODE http://videodnd.weebly.com/ The working version of this code is fantastic. My code bellow is an attempt at revising it. The source has been adapted from various smart people. It's a work in progress LIBRARY OBJECT 'vertical number column' Name: mc-NumberImage Class: NumberImage OUTPUT ERRORS 'When I uncomment the code" 1023: Incompatible override. NumbersView... 1021: Duplicate function definition. NumbersView... //NUMBER DOCUMENT CLASS //IMPORT import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import caurina.transitions.Tweener; //COUNTER var timer:Timer = new Timer(1000); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("000000000" + i).substr(-9, 9); } //------------------------------------------------------------------------ //PROBLEM AREA function enterFrameHandler(e:Event):void { // numbers.setTime(formatCount(fcount)); } var _listItems:Array = new Array(); var previousNums:Array; const numHeight:int = 120; var NumbersView:Sprite = new Sprite(); //var numbers:NumbersView = new NumbersView; //NUMBERSVIEW // function NumbersView($n:int):void { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; var offset:int = _listItems.length; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); // }//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //------------------------------------------------------------------------ //PUSH ARRAY addChild(item); item.x = i * item.width; _listItems.push(item); } //TWEENER 'Y SCROLLING' function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } D E S C R I P T I O N COUNTER: formatCount needs to get passed to Tweener STAGE: for loop, sets up children to be added to the stage NumbersView becomes item, item array adds children to stage TWEENER: advances the vertical number column every time the count fires adds and removes WHY - Learning - Benifit in simplifying the classes and putting it in one FLA

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  • Creating gif/bmp files with flex

    - by dta
    public function bmdToStr(bmd:BitmapData,width:int,height:int):String { var encoder:JPEGEncoder = new JPEGEncoder(); var encBytes:ByteArray = encoder.encode(bmd); return ImageSnapshot.encodeImageAsBase64(new ImageSnapshot(width,height,encBytes,"image/jpeg")); } As of now, I am creating JPEG image from bitmapdata as above. I can use PNGEncoder for creating png images as well. How do I create .bmp or .gif files?

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  • Generate UML from Flex Projects

    - by TERACytE
    Are there any good tools to generate UML class diagrams using the source code from a Flex Builder project? I have been trying IntelliJ but for some reason it generates the inherited class structure from the SDK and not everything below my main app.

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  • Need Flex Regex Validation Expression for password that allows for only alphanumeric values and requ

    - by BlueDude
    Hi I'm trying to setup a RegexpValidator that only accepts a string of alphanumeric characters between 6-30 characters long and requires one number. I'm new to Regular Expressions and everything I've tried seems to keep returning an invalid ValidationRsultEvent. Here's a chunk of code: <mx:RegExpValidator id="regexValidator" source="{passwordInput}" property="text" triggerEvent="" valid="onPasswordValidate(event)" invalid="onPasswordValidate(event)" /> private function validateRegister():void { regexValidator.expression = "^(?=.*(\d|\W)).{6,30}$"; regexValidator.validate(); }

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  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

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  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

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  • Flex wordwrap issue with multiple text instances

    - by Craig Myles
    Hi, I have a scenario where I want to dynamically add words of text to a container so that it forms a paragraph of text which is wrapped neatly according to the size of the parent container. Each text element will have differing formatting, and will have differing user interaction options. For example, imagine the text " has just spoken out about ". Each word will be added to the container one at a time, at run time. The username in this case would be bold, and if clicked on will trigger an event. Same with the news article. The rest of the text is just plain text which, when clicked on, would do nothing. Now, I'm using Flex 3 so I don't have access to the fancy new text formatting tools. I've implemented a solution where the words are plotted onto a canvas, but this means that the words are wrapped at a particular y position (an arbitrary value I've chosen). When the container is resized, the words still wrap at that position which leaves lots of space. I thought about adding each text element to an Array Collection and using this as a datasource for a Tile List, but Tile Lists don't support variable column widths (in my limited knowledge) so each word would use the same amount of space which isn't ideal. Does anyone know how I can plot words onto a container so that I can retain formatting, events and word wrapping at paragraph level, even if the container is resized?

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  • Flex: Why is line obscured by canvas' background

    - by mauvo
    I want MyCanvas to draw lines on itself, but they seem to be drawn behind the background. What's going on and how should I do this? Main.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*"> <my:MyCanvas width="300" height="300" id="myCanvas"></my:MyCanvas> <mx:Button label="Draw" click="myCanvas.Draw();"></mx:Button> </mx:Application> MyCanvas.as package { import mx.containers.Canvas; public class MyCanvas extends Canvas { public function MyCanvas() { this.setStyle("backgroundColor", "white"); } public function Draw():void { graphics.lineStyle(1); graphics.moveTo( -10, -10); graphics.lineTo(width + 10, height + 10); } } } Thanks.

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  • check keyboard state without using KeyboardEvent in AS3

    - by Pieter888
    Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event?

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  • Stop all sounds but one

    - by Fahim Akhter
    Hi, I posted a question earlier about stopping all sounds in a swf. Now, to do that I'm using the following code. var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; Which solves the problem (mutes all sounds) but now there is an issue, I want to stop all sounds but one. Any Ideas?

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  • How do you set a "Document class" from an SWC in Flash CS4?

    - by Flash Challenge
    I have an SWC with a class called Content. I want to set it as the "Document Class" in Flash. However, after setting up the SWC in the .fla, I am receiving an error message saying that "A definition for the document class could not be found in the classpath,..." Setting up the direct class folder works fine, but I need to distribute this SWC and do not want to include the sources. Is it possible to use a class as the Document Class if it resides in an SWC? I've found some links that seem to indicate no, but I need to find out definitively. http://balazs.sebesteny.com/document-class-from-swc/ forums.adobe.com/thread/452045

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  • GUI Framework for flash (as3)

    - by widgisoft
    I can't seem to find any GUI framework's for as3 that are as good as any the applications I already see out on the web; Is this something most people code themselves or am I missing something in flash itself? I'm looking for dialogs/windows, buttons, text boxes, combos, drop downs, menus, etc etc and the ability to extend the components to make new ones. I'd also prefer it to be as3 but any others will do also. May need to elaborate a little.. I'm actually looking for a framework to allow me to create my own GUIs in flash, custom skins, colors, styles, etc.

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • "multiply frog enemy" timer and array AS3

    - by VideoDnd
    How can I use the counter value to multiply the frogs in the array? My counter goes from 0-100. I want to prove that I can increment the enemies using a counter. EXPLAINED BETTER I have 10 frogs in an array. I want to use a timer to add 10 more frogs on each iteration of the TimerEvent.TIMER firing. //currentCount var timer:Timer = new Timer(1000, 50); timer.addEventListener(TimerEvent.TIMER, countdown); timer.start(); function countdown(event:TimerEvent) { // myText.text = String(0 + timer.currentCount); } //Creates 10 enemies "I want enemies to multiply 0-100" var enemyArray:Array = new Array(); for (var i:int = 0; i < 10; i++) { var noname:FrogClass = new FrogClass(); noname.x = i*10; //this will just assign some different x and y value depending on i. noname.y = i*11; enemyArray.push(noname); //put the enemy into the array addChild(noname); //puts it on the stage } SYMBOL PROPERTIES NAME "noname" CLASS "FrogClass" WHY I need specific examples using strings and arrays, because I'm stuck in a learning curve. Stupid examples are more fun!

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  • How to continuously fade a BitmapData to a certain color?

    - by Cay
    I'm drawing stuff on a bitmapData and I need to continuously fade every pixel to 0x808080 while still drawing (its for a DisplacementMapFilter)... I think this illustrates my problem: http://www.ventdaval.com/lab/grey.swf The simpler approach I tried was drawing a semi-transparent grey box on it, but it never reaches a single color (i.e. 0x808081 will never be turned to 0x808080)... The same kind of thing happens with a ColorMatrixFilter trying to progressively reduce the saturation and/or contrast. (the example above is applying a filter with -10 contrast every frame). I'm trying paletteMap now, and I'm sensing this could be the way to go, but I haven't been able to get it... any ideas?

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