How can I get my meshes to work with Bullet Physics?
- by Molmasepic
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game.
When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model.
If i use blender to export my model as a collision file, what type of file should I use?
I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.